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- import TextureNode from './TextureNode.js';
- import { reflectVector } from './ReflectVectorNode.js';
- import { addNodeClass } from '../core/Node.js';
- import { addNodeElement, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
- import { WebGPUCoordinateSystem } from 'three';
- class CubeTextureNode extends TextureNode {
- constructor( value, uvNode = null, levelNode = null ) {
- super( value, uvNode, levelNode );
- this.isCubeTextureNode = true;
- }
- getInputType( /*builder*/ ) {
- return 'cubeTexture';
- }
- getDefaultUV() {
- return reflectVector;
- }
- setUpdateMatrix( /*updateMatrix*/ ) { } // Ignore .updateMatrix for CubeTextureNode
- setupUV( builder, uvNode ) {
- const texture = this.value;
- if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem || ! texture.isRenderTargetTexture ) {
- return vec3( uvNode.x.negate(), uvNode.yz );
- } else {
- return uvNode;
- }
- }
- generateUV( builder, cubeUV ) {
- return cubeUV.build( builder, 'vec3' );
- }
- }
- export default CubeTextureNode;
- export const cubeTexture = nodeProxy( CubeTextureNode );
- addNodeElement( 'cubeTexture', cubeTexture );
- addNodeClass( 'CubeTextureNode', CubeTextureNode );
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