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- import Node, { addNodeClass } from '../core/Node.js';
- import { reference } from './ReferenceNode.js';
- import { materialReference } from './MaterialReferenceNode.js';
- import { normalView } from './NormalNode.js';
- import { nodeImmutable, float, vec2, mat2 } from '../shadernode/ShaderNode.js';
- import { uniform } from '../core/UniformNode.js';
- import { Vector2 } from 'three';
- const _propertyCache = new Map();
- class MaterialNode extends Node {
- constructor( scope ) {
- super();
- this.scope = scope;
- }
- getCache( property, type ) {
- let node = _propertyCache.get( property );
- if ( node === undefined ) {
- node = materialReference( property, type );
- _propertyCache.set( property, node );
- }
- return node;
- }
- getFloat( property ) {
- return this.getCache( property, 'float' );
- }
- getColor( property ) {
- return this.getCache( property, 'color' );
- }
- getTexture( property ) {
- return this.getCache( property === 'map' ? 'map' : property + 'Map', 'texture' );
- }
- setup( builder ) {
- const material = builder.context.material;
- const scope = this.scope;
- let node = null;
- if ( scope === MaterialNode.COLOR ) {
- const colorNode = this.getColor( scope );
- if ( material.map && material.map.isTexture === true ) {
- node = colorNode.mul( this.getTexture( 'map' ) );
- } else {
- node = colorNode;
- }
- } else if ( scope === MaterialNode.OPACITY ) {
- const opacityNode = this.getFloat( scope );
- if ( material.alphaMap && material.alphaMap.isTexture === true ) {
- node = opacityNode.mul( this.getTexture( 'alpha' ) );
- } else {
- node = opacityNode;
- }
- } else if ( scope === MaterialNode.SPECULAR_STRENGTH ) {
- if ( material.specularMap && material.specularMap.isTexture === true ) {
- node = this.getTexture( 'specular' ).r;
- } else {
- node = float( 1 );
- }
- } else if ( scope === MaterialNode.SPECULAR_INTENSITY ) {
- const specularIntensity = this.getFloat( scope );
- if ( material.specularMap ) {
- node = specularIntensity.mul( this.getTexture( scope ).a );
- } else {
- node = specularIntensity;
- }
- } else if ( scope === MaterialNode.SPECULAR_COLOR ) {
- const specularColorNode = this.getColor( scope );
- if ( material.specularColorMap && material.specularColorMap.isTexture === true ) {
- node = specularColorNode.mul( this.getTexture( scope ).rgb );
- } else {
- node = specularColorNode;
- }
- } else if ( scope === MaterialNode.ROUGHNESS ) { // TODO: cleanup similar branches
- const roughnessNode = this.getFloat( scope );
- if ( material.roughnessMap && material.roughnessMap.isTexture === true ) {
- node = roughnessNode.mul( this.getTexture( scope ).g );
- } else {
- node = roughnessNode;
- }
- } else if ( scope === MaterialNode.METALNESS ) {
- const metalnessNode = this.getFloat( scope );
- if ( material.metalnessMap && material.metalnessMap.isTexture === true ) {
- node = metalnessNode.mul( this.getTexture( scope ).b );
- } else {
- node = metalnessNode;
- }
- } else if ( scope === MaterialNode.EMISSIVE ) {
- const emissiveNode = this.getColor( scope );
- if ( material.emissiveMap && material.emissiveMap.isTexture === true ) {
- node = emissiveNode.mul( this.getTexture( scope ) );
- } else {
- node = emissiveNode;
- }
- } else if ( scope === MaterialNode.NORMAL ) {
- if ( material.normalMap ) {
- node = this.getTexture( 'normal' ).normalMap( this.getCache( 'normalScale', 'vec2' ) );
- } else if ( material.bumpMap ) {
- node = this.getTexture( 'bump' ).r.bumpMap( this.getFloat( 'bumpScale' ) );
- } else {
- node = normalView;
- }
- } else if ( scope === MaterialNode.CLEARCOAT ) {
- const clearcoatNode = this.getFloat( scope );
- if ( material.clearcoatMap && material.clearcoatMap.isTexture === true ) {
- node = clearcoatNode.mul( this.getTexture( scope ).r );
- } else {
- node = clearcoatNode;
- }
- } else if ( scope === MaterialNode.CLEARCOAT_ROUGHNESS ) {
- const clearcoatRoughnessNode = this.getFloat( scope );
- if ( material.clearcoatRoughnessMap && material.clearcoatRoughnessMap.isTexture === true ) {
- node = clearcoatRoughnessNode.mul( this.getTexture( scope ).r );
- } else {
- node = clearcoatRoughnessNode;
- }
- } else if ( scope === MaterialNode.CLEARCOAT_NORMAL ) {
- if ( material.clearcoatNormalMap ) {
- node = this.getTexture( scope ).normalMap( this.getCache( scope + 'Scale', 'vec2' ) );
- } else {
- node = normalView;
- }
- } else if ( scope === MaterialNode.SHEEN ) {
- const sheenNode = this.getColor( 'sheenColor' ).mul( this.getFloat( 'sheen' ) ); // Move this mul() to CPU
- if ( material.sheenColorMap && material.sheenColorMap.isTexture === true ) {
- node = sheenNode.mul( this.getTexture( 'sheenColor' ).rgb );
- } else {
- node = sheenNode;
- }
- } else if ( scope === MaterialNode.SHEEN_ROUGHNESS ) {
- const sheenRoughnessNode = this.getFloat( scope );
- if ( material.sheenRoughnessMap && material.sheenRoughnessMap.isTexture === true ) {
- node = sheenRoughnessNode.mul( this.getTexture( scope ).a );
- } else {
- node = sheenRoughnessNode;
- }
- node = node.clamp( 0.07, 1.0 );
- } else if ( scope === MaterialNode.ANISOTROPY ) {
- if ( material.anisotropyMap && material.anisotropyMap.isTexture === true ) {
- const anisotropyPolar = this.getTexture( scope );
- const anisotropyMat = mat2( materialAnisotropyVector.x, materialAnisotropyVector.y, materialAnisotropyVector.y.negate(), materialAnisotropyVector.x );
- node = anisotropyMat.mul( anisotropyPolar.rg.mul( 2.0 ).sub( vec2( 1.0 ) ).normalize().mul( anisotropyPolar.b ) );
- } else {
- node = materialAnisotropyVector;
- }
- } else if ( scope === MaterialNode.IRIDESCENCE_THICKNESS ) {
- const iridescenceThicknessMaximum = reference( '1', 'float', material.iridescenceThicknessRange );
- if ( material.iridescenceThicknessMap ) {
- const iridescenceThicknessMinimum = reference( '0', 'float', material.iridescenceThicknessRange );
- node = iridescenceThicknessMaximum.sub( iridescenceThicknessMinimum ).mul( this.getTexture( scope ).g ).add( iridescenceThicknessMinimum );
- } else {
- node = iridescenceThicknessMaximum;
- }
- } else if ( scope === MaterialNode.TRANSMISSION ) {
- const transmissionNode = this.getFloat( scope );
- if ( material.transmissionMap ) {
- node = transmissionNode.mul( this.getTexture( scope ).r );
- } else {
- node = transmissionNode;
- }
- } else if ( scope === MaterialNode.THICKNESS ) {
- const thicknessNode = this.getFloat( scope );
- if ( material.thicknessMap ) {
- node = thicknessNode.mul( this.getTexture( scope ).g );
- } else {
- node = thicknessNode;
- }
- } else if ( scope === MaterialNode.IOR ) {
- node = this.getFloat( scope );
- } else {
- const outputType = this.getNodeType( builder );
- node = this.getCache( scope, outputType );
- }
- return node;
- }
- }
- MaterialNode.ALPHA_TEST = 'alphaTest';
- MaterialNode.COLOR = 'color';
- MaterialNode.OPACITY = 'opacity';
- MaterialNode.SHININESS = 'shininess';
- MaterialNode.SPECULAR = 'specular';
- MaterialNode.SPECULAR_STRENGTH = 'specularStrength';
- MaterialNode.SPECULAR_INTENSITY = 'specularIntensity';
- MaterialNode.SPECULAR_COLOR = 'specularColor';
- MaterialNode.REFLECTIVITY = 'reflectivity';
- MaterialNode.ROUGHNESS = 'roughness';
- MaterialNode.METALNESS = 'metalness';
- MaterialNode.NORMAL = 'normal';
- MaterialNode.CLEARCOAT = 'clearcoat';
- MaterialNode.CLEARCOAT_ROUGHNESS = 'clearcoatRoughness';
- MaterialNode.CLEARCOAT_NORMAL = 'clearcoatNormal';
- MaterialNode.EMISSIVE = 'emissive';
- MaterialNode.ROTATION = 'rotation';
- MaterialNode.SHEEN = 'sheen';
- MaterialNode.SHEEN_ROUGHNESS = 'sheenRoughness';
- MaterialNode.ANISOTROPY = 'anisotropy';
- MaterialNode.IRIDESCENCE = 'iridescence';
- MaterialNode.IRIDESCENCE_IOR = 'iridescenceIOR';
- MaterialNode.IRIDESCENCE_THICKNESS = 'iridescenceThickness';
- MaterialNode.IOR = 'ior';
- MaterialNode.TRANSMISSION = 'transmission';
- MaterialNode.THICKNESS = 'thickness';
- MaterialNode.ATTENUATION_DISTANCE = 'attenuationDistance';
- MaterialNode.ATTENUATION_COLOR = 'attenuationColor';
- MaterialNode.LINE_SCALE = 'scale';
- MaterialNode.LINE_DASH_SIZE = 'dashSize';
- MaterialNode.LINE_GAP_SIZE = 'gapSize';
- MaterialNode.LINE_WIDTH = 'linewidth';
- MaterialNode.LINE_DASH_OFFSET = 'dashOffset';
- MaterialNode.POINT_WIDTH = 'pointWidth';
- MaterialNode.DISPERSION = 'dispersion';
- export default MaterialNode;
- export const materialAlphaTest = nodeImmutable( MaterialNode, MaterialNode.ALPHA_TEST );
- export const materialColor = nodeImmutable( MaterialNode, MaterialNode.COLOR );
- export const materialShininess = nodeImmutable( MaterialNode, MaterialNode.SHININESS );
- export const materialEmissive = nodeImmutable( MaterialNode, MaterialNode.EMISSIVE );
- export const materialOpacity = nodeImmutable( MaterialNode, MaterialNode.OPACITY );
- export const materialSpecular = nodeImmutable( MaterialNode, MaterialNode.SPECULAR );
- export const materialSpecularIntensity = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_INTENSITY );
- export const materialSpecularColor = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_COLOR );
- export const materialSpecularStrength = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_STRENGTH );
- export const materialReflectivity = nodeImmutable( MaterialNode, MaterialNode.REFLECTIVITY );
- export const materialRoughness = nodeImmutable( MaterialNode, MaterialNode.ROUGHNESS );
- export const materialMetalness = nodeImmutable( MaterialNode, MaterialNode.METALNESS );
- export const materialNormal = nodeImmutable( MaterialNode, MaterialNode.NORMAL );
- export const materialClearcoat = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT );
- export const materialClearcoatRoughness = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_ROUGHNESS );
- export const materialClearcoatNormal = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_NORMAL );
- export const materialRotation = nodeImmutable( MaterialNode, MaterialNode.ROTATION );
- export const materialSheen = nodeImmutable( MaterialNode, MaterialNode.SHEEN );
- export const materialSheenRoughness = nodeImmutable( MaterialNode, MaterialNode.SHEEN_ROUGHNESS );
- export const materialAnisotropy = nodeImmutable( MaterialNode, MaterialNode.ANISOTROPY );
- export const materialIridescence = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE );
- export const materialIridescenceIOR = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_IOR );
- export const materialIridescenceThickness = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_THICKNESS );
- export const materialTransmission = nodeImmutable( MaterialNode, MaterialNode.TRANSMISSION );
- export const materialThickness = nodeImmutable( MaterialNode, MaterialNode.THICKNESS );
- export const materialIOR = nodeImmutable( MaterialNode, MaterialNode.IOR );
- export const materialAttenuationDistance = nodeImmutable( MaterialNode, MaterialNode.ATTENUATION_DISTANCE );
- export const materialAttenuationColor = nodeImmutable( MaterialNode, MaterialNode.ATTENUATION_COLOR );
- export const materialLineScale = nodeImmutable( MaterialNode, MaterialNode.LINE_SCALE );
- export const materialLineDashSize = nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_SIZE );
- export const materialLineGapSize = nodeImmutable( MaterialNode, MaterialNode.LINE_GAP_SIZE );
- export const materialLineWidth = nodeImmutable( MaterialNode, MaterialNode.LINE_WIDTH );
- export const materialLineDashOffset = nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_OFFSET );
- export const materialPointWidth = nodeImmutable( MaterialNode, MaterialNode.POINT_WIDTH );
- export const materialDispersion = nodeImmutable( MaterialNode, MaterialNode.DISPERSION );
- export const materialAnisotropyVector = uniform( new Vector2() ).onReference( function ( frame ) {
- return frame.material;
- } ).onRenderUpdate( function ( { material } ) {
- this.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) );
- } );
- addNodeClass( 'MaterialNode', MaterialNode );
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