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- import { addNodeClass } from '../core/Node.js';
- import TempNode from '../core/TempNode.js';
- import { cameraProjectionMatrix } from './CameraNode.js';
- import { modelViewMatrix } from './ModelNode.js';
- import { positionLocal } from './PositionNode.js';
- import { nodeProxy } from '../shadernode/ShaderNode.js';
- import { varying } from '../core/VaryingNode.js';
- class ModelViewProjectionNode extends TempNode {
- constructor( positionNode = null ) {
- super( 'vec4' );
- this.positionNode = positionNode;
- }
- setup( builder ) {
- if ( builder.shaderStage === 'fragment' ) {
- return varying( builder.context.mvp );
- }
- const position = this.positionNode || positionLocal;
- return cameraProjectionMatrix.mul( modelViewMatrix ).mul( position );
- }
- }
- export default ModelViewProjectionNode;
- export const modelViewProjection = nodeProxy( ModelViewProjectionNode );
- addNodeClass( 'ModelViewProjectionNode', ModelViewProjectionNode );
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