Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 3a7440f66e r100 преди 6 години
.github 7043802877 r100 преди 6 години
build 7043802877 r100 преди 6 години
docs c6b8ab8348 Docs: Change place of customDepthMaterial and customDistanceMaterial. преди 6 години
editor c4d849b060 fixes bug преди 6 години
examples a6e5353b79 Tweaker LDrawLoader example. преди 6 години
src 7043802877 r100 преди 6 години
test 02d91338ea Remove JSONLoader from core преди 6 години
utils 02d91338ea Remove JSONLoader from core преди 6 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore преди 7 години
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 преди 7 години
.travis.yml 294d4b291a Tests against latest node преди 7 години
LICENSE 5498e9ec31 Update LICENSE преди 7 години
README.md 9e7bddd9e5 README: Changed build-size badge service. преди 6 години
package-lock.json 6d15ef5a80 Updated package-lock.json преди 6 години
package.json 7043802877 r100 преди 6 години
rollup.config.js 5e94deb6a2 Updated rollup's glsl() plugin. преди 6 години

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases