.. |
bufferAttributeTypes
|
33a42215ea
Docs: More clean up.
|
5 anni fa |
BufferAttribute.html
|
8badf776ea
Docs: Removed internal is* properties.
|
5 anni fa |
BufferGeometry.html
|
957051a01f
rename .applyMatrix() to .applyMatrix4()
|
5 anni fa |
Clock.html
|
c73eb25624
Docs: Improve formatting.
|
6 anni fa |
DirectGeometry.html
|
c73eb25624
Docs: Improve formatting.
|
6 anni fa |
EventDispatcher.html
|
9196744dad
zh doc: replace the soft tabs to hard tabs.
|
5 anni fa |
Face3.html
|
6fd43ef4e9
Material: Make .vertexColors a boolean.
|
5 anni fa |
Geometry.html
|
957051a01f
rename .applyMatrix() to .applyMatrix4()
|
5 anni fa |
InstancedBufferAttribute.html
|
b1f26e1113
Docs: Clean up.
|
5 anni fa |
InstancedBufferGeometry.html
|
35f3690db3
Docs: Clean up.
|
5 anni fa |
InstancedInterleavedBuffer.html
|
8badf776ea
Docs: Removed internal is* properties.
|
5 anni fa |
InterleavedBuffer.html
|
3d3ec31b4b
Docs: Clean up
|
5 anni fa |
InterleavedBufferAttribute.html
|
8badf776ea
Docs: Removed internal is* properties.
|
5 anni fa |
Layers.html
|
27c24e8617
zh docs: Sync the zh docs to the latest en doc.
|
6 anni fa |
Object3D.html
|
4ce5ba209c
Raycaster: Use THREE.Layers in intersectObject().
|
5 anni fa |
Raycaster.html
|
4ce5ba209c
Raycaster: Use THREE.Layers in intersectObject().
|
5 anni fa |
Uniform.html
|
35f3690db3
Docs: Clean up.
|
5 anni fa |