Michael Herzog 52eda737e0 Revert "Add the shadow map and matrix uniforms to markUniformsLightsNeedsUpdate (#23559)" (#23650) 3 years ago
..
animation f66f975188 Core: Remove remaining DeepScan issues. (#23440) 3 years ago
audio 6f4d722005 Removed d.ts files 4 years ago
cameras f37eacb6db WebGLCubeUVMaps: Add support for render targets. (#23152) 3 years ago
core f66f975188 Core: Remove remaining DeepScan issues. (#23440) 3 years ago
extras 1db78b84b0 PMREMGenerator: More clean up. 3 years ago
geometries fadb6ab1cf Global: Fix some DeepScan issues. (#23351) 3 years ago
helpers 7e1c525dc3 *BufferGeometry -> *Geometry (#23503) 3 years ago
lights b6b189639d Add and/or update power() getter/setters (#22298) 4 years ago
loaders 67b7a0cbce FileLoader: Added workaround for Alipay browser's bug. (#23548) 3 years ago
materials 98985923af NodeMaterial: serialize/deserialize and Material.fromType() (#23314) 3 years ago
math 02cf0df1cb Added Vector3.setFromEuler(); removed Euler.toVector3() (#23494) 3 years ago
objects f3149bad34 WebGLTextures: Use gl.texStorage2D() for data textures. (#22947) 3 years ago
renderers 52eda737e0 Revert "Add the shadow map and matrix uniforms to markUniformsLightsNeedsUpdate (#23559)" (#23650) 3 years ago
scenes 3a42fffb06 Cleanup eslint globals + update deprecated config (#22940) 3 years ago
textures 6e55062dcf Texture: Set needsUpdate to true in copy(). (#23637) 3 years ago
Three.Legacy.js f9cd9cab03 Add new render target types for 3D and array textures. (#23498) 3 years ago
Three.js f9cd9cab03 Add new render target types for 3D and array textures. (#23498) 3 years ago
constants.js 925fa24d6f r138 3 years ago
utils.js 84f3e57c53 BufferGeometry: Faster setIndex from Array (#23290) 3 years ago