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AdaptiveToneMappingPass.js
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beef09cceb
Examples: Simplify some render target setups. (#23669)
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3 years ago |
AfterimagePass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
BloomPass.js
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e732f0ca0f
WebGLRenderTarget: Use default parameters for dimensions. (#24747)
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2 years ago |
BokehPass.js
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628ba3d86e
Examples: Add setSize() to more post-processing passes. (#24744)
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2 years ago |
ClearPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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3 years ago |
CubeTexturePass.js
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da820c4dab
Shader Refactoring (#24805)
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2 years ago |
DotScreenPass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
EffectComposer.js
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9b0df262d8
EffectComposer: Add dispose(). (#24712)
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2 years ago |
FilmPass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
GlitchPass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
HalftonePass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
LUTPass.js
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f9cd9cab03
Add new render target types for 3D and array textures. (#23498)
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3 years ago |
MaskPass.js
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78b639efb1
Examples: Clean up. (#22832)
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3 years ago |
OutlinePass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
Pass.js
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9b0df262d8
EffectComposer: Add dispose(). (#24712)
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2 years ago |
RenderPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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3 years ago |
RenderPixelatedPass.js
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40722cd4df
RenderPixelatedPass: Added `glsl` highlight tag. (#24881)
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2 years ago |
SAOPass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
SMAAPass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
SSAARenderPass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
SSAOPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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3 years ago |
SSRPass.js
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beef09cceb
Examples: Simplify some render target setups. (#23669)
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3 years ago |
SavePass.js
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e732f0ca0f
WebGLRenderTarget: Use default parameters for dimensions. (#24747)
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2 years ago |
ShaderPass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
TAARenderPass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
TexturePass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |
UnrealBloomPass.js
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a232277a2b
Examples: Implement dispose() in post processing passes. (#24724)
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2 years ago |