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- import Node, { addNodeClass } from './Node.js';
- import { varying } from './VaryingNode.js';
- import { nodeObject } from '../shadernode/ShaderNode.js';
- class AttributeNode extends Node {
- constructor( attributeName, nodeType = null ) {
- super( nodeType );
- this._attributeName = attributeName;
- }
- getHash( builder ) {
- return this.getAttributeName( builder );
- }
- getNodeType( builder ) {
- const attributeName = this.getAttributeName( builder );
- let nodeType = super.getNodeType( builder );
- if ( nodeType === null ) {
- if ( builder.hasGeometryAttribute( attributeName ) ) {
- const attribute = builder.geometry.getAttribute( attributeName );
- nodeType = builder.getTypeFromAttribute( attribute );
- } else {
- nodeType = 'float';
- }
- }
- return nodeType;
- }
- setAttributeName( attributeName ) {
- this._attributeName = attributeName;
- return this;
- }
- getAttributeName( /*builder*/ ) {
- return this._attributeName;
- }
- generate( builder ) {
- const attributeName = this.getAttributeName( builder );
- const nodeType = this.getNodeType( builder );
- const geometryAttribute = builder.hasGeometryAttribute( attributeName );
- if ( geometryAttribute === true ) {
- const attribute = builder.geometry.getAttribute( attributeName );
- const attributeType = builder.getTypeFromAttribute( attribute );
- const nodeAttribute = builder.getAttribute( attributeName, attributeType );
- if ( builder.isShaderStage( 'vertex' ) ) {
- return builder.format( nodeAttribute.name, attributeType, nodeType );
- } else {
- const nodeVarying = varying( this );
- return nodeVarying.build( builder, nodeType );
- }
- } else {
- console.warn( `AttributeNode: Attribute "${ attributeName }" not found.` );
- return builder.getConst( nodeType );
- }
- }
- }
- export default AttributeNode;
- export const attribute = ( name, nodeType ) => nodeObject( new AttributeNode( name, nodeType ) );
- addNodeClass( AttributeNode );
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