ToneMappingNode.js 3.5 KB

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  1. import TempNode from '../core/TempNode.js';
  2. import { addNodeClass } from '../core/Node.js';
  3. import { ShaderNode, nodeObject, float, vec3, mat3 } from '../shadernode/ShaderNode.js';
  4. import { NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping } from 'three';
  5. // exposure only
  6. const LinearToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
  7. return color.mul( exposure );
  8. } );
  9. // source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
  10. const ReinhardToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
  11. color = color.mul( exposure );
  12. return color.div( color.add( 1.0 ) ).clamp();
  13. } );
  14. // source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
  15. const OptimizedCineonToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
  16. // optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
  17. color = color.mul( exposure );
  18. color = color.sub( 0.004 ).max( 0.0 );
  19. const a = color.mul( color.mul( 6.2 ).add( 0.5 ) );
  20. const b = color.mul( color.mul( 6.2 ).add( 1.7 ) ).add( 0.06 );
  21. return a.div( b ).pow( 2.2 );
  22. } );
  23. // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
  24. const RRTAndODTFit = new ShaderNode( ( { color } ) => {
  25. const a = color.mul( color.add( 0.0245786 ) ).sub( 0.000090537 );
  26. const b = color.mul( color.add( 0.4329510 ).mul( 0.983729 ) ).add( 0.238081 );
  27. return a.div( b );
  28. } );
  29. // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
  30. const ACESFilmicToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
  31. // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
  32. const ACESInputMat = mat3(
  33. vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
  34. vec3( 0.35458, 0.90834, 0.13383 ),
  35. vec3( 0.04823, 0.01566, 0.83777 )
  36. );
  37. // ODT_SAT => XYZ => D60_2_D65 => sRGB
  38. const ACESOutputMat = mat3(
  39. vec3( 1.60475, - 0.10208, - 0.00327 ), // transposed from source
  40. vec3( - 0.53108, 1.10813, - 0.07276 ),
  41. vec3( - 0.07367, - 0.00605, 1.07602 )
  42. );
  43. color = color.mul( exposure ).div( 0.6 );
  44. color = ACESInputMat.mul( color );
  45. // Apply RRT and ODT
  46. color = RRTAndODTFit.call( { color } );
  47. color = ACESOutputMat.mul( color );
  48. // Clamp to [0, 1]
  49. return color.clamp();
  50. } );
  51. const toneMappingLib = {
  52. [ LinearToneMapping ]: LinearToneMappingNode,
  53. [ ReinhardToneMapping ]: ReinhardToneMappingNode,
  54. [ CineonToneMapping ]: OptimizedCineonToneMappingNode,
  55. [ ACESFilmicToneMapping ]: ACESFilmicToneMappingNode
  56. };
  57. class ToneMappingNode extends TempNode {
  58. constructor( toneMapping = NoToneMapping, exposureNode = float( 1 ), colorNode = null ) {
  59. super( 'vec3' );
  60. this.toneMapping = toneMapping;
  61. this.exposureNode = exposureNode;
  62. this.colorNode = colorNode;
  63. }
  64. construct( builder ) {
  65. const colorNode = this.colorNode || builder.context.color;
  66. const toneMapping = this.toneMapping;
  67. if ( toneMapping === NoToneMapping ) return colorNode;
  68. const toneMappingParams = { exposure: this.exposureNode, color: colorNode };
  69. const toneMappingNode = toneMappingLib[ toneMapping ];
  70. let outputNode = null;
  71. if ( toneMappingNode ) {
  72. outputNode = toneMappingNode.call( toneMappingParams );
  73. } else {
  74. console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping );
  75. outputNode = colorNode;
  76. }
  77. return outputNode;
  78. }
  79. }
  80. export default ToneMappingNode;
  81. export const toneMapping = ( mapping, exposure, color ) => nodeObject( new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) ) );
  82. addNodeClass( ToneMappingNode );