EnvironmentNode.js 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136
  1. import LightingNode from './LightingNode.js';
  2. import { cache } from '../core/CacheNode.js';
  3. import { context } from '../core/ContextNode.js';
  4. import { roughness } from '../core/PropertyNode.js';
  5. import { equirectUV } from '../utils/EquirectUVNode.js';
  6. import { specularMIPLevel } from '../utils/SpecularMIPLevelNode.js';
  7. import { cameraViewMatrix } from '../accessors/CameraNode.js';
  8. import { transformedNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
  9. import { positionViewDirection } from '../accessors/PositionNode.js';
  10. import { addNodeClass } from '../core/Node.js';
  11. import { float, vec2 } from '../shadernode/ShaderNode.js';
  12. class EnvironmentNode extends LightingNode {
  13. constructor( envNode = null ) {
  14. super();
  15. this.envNode = envNode;
  16. }
  17. construct( builder ) {
  18. const envNode = this.envNode;
  19. const properties = builder.getNodeProperties( this );
  20. let reflectVec;
  21. let radianceTextureUVNode;
  22. let irradianceTextureUVNode;
  23. const radianceContext = context( envNode, {
  24. getUVNode: ( textureNode ) => {
  25. let node = null;
  26. if ( reflectVec === undefined ) {
  27. reflectVec = positionViewDirection.negate().reflect( transformedNormalView );
  28. reflectVec = roughness.mul( roughness ).mix( reflectVec, transformedNormalView ).normalize();
  29. reflectVec = reflectVec.transformDirection( cameraViewMatrix );
  30. }
  31. if ( textureNode.isCubeTextureNode ) {
  32. node = reflectVec;
  33. } else if ( textureNode.isTextureNode ) {
  34. if ( radianceTextureUVNode === undefined ) {
  35. // @TODO: Needed PMREM
  36. radianceTextureUVNode = equirectUV( reflectVec );
  37. }
  38. node = radianceTextureUVNode;
  39. }
  40. return node;
  41. },
  42. getSamplerLevelNode: () => {
  43. return roughness;
  44. },
  45. getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
  46. return specularMIPLevel( textureNode, levelNode );
  47. }
  48. } );
  49. const irradianceContext = context( envNode, {
  50. getUVNode: ( textureNode ) => {
  51. let node = null;
  52. if ( textureNode.isCubeTextureNode ) {
  53. node = transformedNormalWorld;
  54. } else if ( textureNode.isTextureNode ) {
  55. if ( irradianceTextureUVNode === undefined ) {
  56. // @TODO: Needed PMREM
  57. irradianceTextureUVNode = equirectUV( transformedNormalWorld );
  58. irradianceTextureUVNode = vec2( irradianceTextureUVNode.x, irradianceTextureUVNode.y.oneMinus() );
  59. }
  60. node = irradianceTextureUVNode;
  61. }
  62. return node;
  63. },
  64. getSamplerLevelNode: () => {
  65. return float( 1 );
  66. },
  67. getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
  68. return specularMIPLevel( textureNode, levelNode );
  69. }
  70. } );
  71. //
  72. const isolateRadianceFlowContext = cache( radianceContext );
  73. //
  74. builder.context.radiance.addAssign( isolateRadianceFlowContext );
  75. builder.context.iblIrradiance.addAssign( irradianceContext.mul( Math.PI ) );
  76. properties.radianceContext = isolateRadianceFlowContext;
  77. properties.irradianceContext = irradianceContext;
  78. }
  79. }
  80. export default EnvironmentNode;
  81. addNodeClass( EnvironmentNode );