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- import AnalyticLightNode from './AnalyticLightNode.js';
- import { addLightNode } from './LightsNode.js';
- import { getDistanceAttenuation } from './LightUtils.js';
- import { uniform } from '../core/UniformNode.js';
- import { objectViewPosition } from '../accessors/Object3DNode.js';
- import { positionView } from '../accessors/PositionNode.js';
- import { addNodeClass } from '../core/Node.js';
- import { PointLight } from 'three';
- class PointLightNode extends AnalyticLightNode {
- constructor( light = null ) {
- super( light );
- this.cutoffDistanceNode = uniform( 0 );
- this.decayExponentNode = uniform( 0 );
- }
- update( frame ) {
- const { light } = this;
- super.update( frame );
- this.cutoffDistanceNode.value = light.distance;
- this.decayExponentNode.value = light.decay;
- }
- construct( builder ) {
- const { colorNode, cutoffDistanceNode, decayExponentNode, light } = this;
- const lVector = objectViewPosition( light ).sub( positionView ); // @TODO: Add it into LightNode
- const lightDirection = lVector.normalize();
- const lightDistance = lVector.length();
- const lightAttenuation = getDistanceAttenuation.call( {
- lightDistance,
- cutoffDistance: cutoffDistanceNode,
- decayExponent: decayExponentNode
- } );
- const lightColor = colorNode.mul( lightAttenuation );
- const lightingModelFunctionNode = builder.context.lightingModelNode;
- const reflectedLight = builder.context.reflectedLight;
- if ( lightingModelFunctionNode && lightingModelFunctionNode.direct ) {
- lightingModelFunctionNode.direct.call( {
- lightDirection,
- lightColor,
- reflectedLight
- }, builder );
- }
- }
- }
- export default PointLightNode;
- addLightNode( PointLight, PointLightNode );
- addNodeClass( PointLightNode );
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