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AfterimagePass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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%!s(int64=2) %!d(string=hai) anos |
BloomPass.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
BokehPass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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%!s(int64=2) %!d(string=hai) anos |
ClearPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
CubeTexturePass.js
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da820c4dab
Shader Refactoring (#24805)
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%!s(int64=2) %!d(string=hai) anos |
DotScreenPass.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
EffectComposer.js
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c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
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%!s(int64=2) %!d(string=hai) anos |
FilmPass.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
GlitchPass.js
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047f163354
Examples: Remove dependency checks from postprocessing. (#25051)
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%!s(int64=2) %!d(string=hai) anos |
HalftonePass.js
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047f163354
Examples: Remove dependency checks from postprocessing. (#25051)
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%!s(int64=2) %!d(string=hai) anos |
LUTPass.js
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f9cd9cab03
Add new render target types for 3D and array textures. (#23498)
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%!s(int64=3) %!d(string=hai) anos |
MaskPass.js
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78b639efb1
Examples: Clean up. (#22832)
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%!s(int64=3) %!d(string=hai) anos |
OutlinePass.js
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14e12e0b05
Examples: Clean up. (#26193)
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%!s(int64=2) %!d(string=hai) anos |
OutputPass.js
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6c7ff7addf
Examples: Introduce `OutputPass`. (#26102)
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%!s(int64=2) %!d(string=hai) anos |
Pass.js
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03e4e05557
NodeEditor: New Version (Rev. 3) (#25692)
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%!s(int64=2) %!d(string=hai) anos |
RenderPass.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
RenderPixelatedPass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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%!s(int64=2) %!d(string=hai) anos |
SAOPass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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%!s(int64=2) %!d(string=hai) anos |
SMAAPass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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%!s(int64=2) %!d(string=hai) anos |
SSAARenderPass.js
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74e72fab62
Revert "SSAARenderPass: Remove `unbiased` property. (#26178)" (#26198)
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%!s(int64=2) %!d(string=hai) anos |
SSAOPass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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%!s(int64=2) %!d(string=hai) anos |
SSRPass.js
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22810973b2
EffectComposer: Use `HalfFloatType` as default. (#26099)
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%!s(int64=2) %!d(string=hai) anos |
SavePass.js
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c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
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%!s(int64=2) %!d(string=hai) anos |
ShaderPass.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
TAARenderPass.js
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77ba7432bd
Material: Add "material.alphaHash" transparency mode (#24271)
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%!s(int64=2) %!d(string=hai) anos |
TexturePass.js
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c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
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%!s(int64=2) %!d(string=hai) anos |
UnrealBloomPass.js
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14e12e0b05
Examples: Clean up. (#26193)
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%!s(int64=2) %!d(string=hai) anos |