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accessors
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319e3144cd
WebGPURenderer: Better skinning performance (#27753)
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il y a 1 an |
code
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bafd714420
TSL: Fix tslFn generate in isolated cache (#27844)
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il y a 1 an |
core
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499d3139ef
TSL: Fix duplicate assignments (#27798)
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il y a 1 an |
display
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a11a7735da
TSL: `parallaxUV` (#27739)
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il y a 1 an |
fog
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13a5874eab
WebGPURenderer: Custom fog example, TriNoise3D and fixes (#27599)
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il y a 1 an |
functions
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2d38c5dbf0
WebGPURenderer: MaterialX (#27294)
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il y a 1 an |
geometry
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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il y a 1 an |
gpgpu
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76e1fb171a
WebGPU Compute: Support for dynamic uniforms (#26906)
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il y a 1 an |
lighting
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964d35d4ea
WebGPURenderer: Add `shadowNode` to NodeMaterial - discard/opacity/color (#27625)
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il y a 1 an |
loaders
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03e4e05557
NodeEditor: New Version (Rev. 3) (#25692)
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il y a 2 ans |
materials
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2ab2277a71
`WebGPURenderer`: Fix normal didn't consider `faceDirection` (#27774)
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il y a 1 an |
materialx
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2d38c5dbf0
WebGPURenderer: MaterialX (#27294)
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il y a 1 an |
math
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3d07bacfe8
CondNode: Fix duplicate conditional (#27828)
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il y a 1 an |
parsers
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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il y a 2 ans |
procedural
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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il y a 1 an |
shadernode
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59ceca26a0
WebGPURenderer: support mat2() and extend RotateNode to support vec2 rotation. (#27612)
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il y a 1 an |
utils
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e1c78d4dc2
TSL: Return/Continue/Break (#27726)
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il y a 1 an |
Nodes.js
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2f1341e570
TSL: all, any, equals (#27821)
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il y a 1 an |