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AccessorsUtils.js
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a11a7735da
TSL: `parallaxUV` (#27739)
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1 year ago |
BatchNode.js
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2309d42e7d
WebGPURenderer: Add (u)int16 Support (#28008)
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1 year ago |
BitangentNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
BufferAttributeNode.js
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9fb80cf753
WebGPURenderer: partial compute() shader support for WebGL backend (#27367)
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1 year ago |
BufferNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
CameraNode.js
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bd33e679a5
WebGPURenderer: Fix ambiguous field in WebGL Backend (#27619)
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1 year ago |
ClippingNode.js
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158d8a10d4
WebGPURenderer: Support clipping (#27691)
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1 year ago |
CubeTextureNode.js
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7a12ec3c1d
WebGPURenderer: Support WebGLCubeRenderTarget (#27071)
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1 year ago |
InstanceNode.js
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b0a6ea1271
WebGPURenderer: InstancedMesh Supports Instance Color and Morph Target (#27928)
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1 year ago |
InstancedPointsMaterialNode.js
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280b907208
Clean up (#27047)
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1 year ago |
MaterialNode.js
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319e3144cd
WebGPURenderer: Better skinning performance (#27753)
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1 year ago |
MaterialReferenceNode.js
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66f7aa8137
Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010)
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1 year ago |
ModelNode.js
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025b563b67
WebGPURenderer: Uniform Group (#27134)
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1 year ago |
ModelViewProjectionNode.js
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549a2e347d
WebGPURenderer: Depth Pixel & Logarithmic Depth Buffer (#27243)
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1 year ago |
MorphNode.js
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43fbcefc20
InstancedMesh: Add clone and dispose method for `morphTexture` (#27952)
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1 year ago |
NormalNode.js
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b0a6ea1271
WebGPURenderer: InstancedMesh Supports Instance Color and Morph Target (#27928)
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1 year ago |
Object3DNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
PointUVNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
PositionNode.js
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9480ccd1ee
Nodes: Define `stack.assign()` as default. (#26881)
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1 year ago |
ReferenceNode.js
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66f7aa8137
Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010)
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1 year ago |
ReflectVectorNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
RendererReferenceNode.js
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66f7aa8137
Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010)
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1 year ago |
SceneNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
SkinningNode.js
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319e3144cd
WebGPURenderer: Better skinning performance (#27753)
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1 year ago |
StorageBufferNode.js
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a2bf250301
WebGPURenderer: `StorageBufferNode` Support reading external elements in the WebGL Backend (#27661)
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1 year ago |
TangentNode.js
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a11a7735da
TSL: `parallaxUV` (#27739)
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1 year ago |
TextureBicubicNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
TextureNode.js
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66f7aa8137
Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010)
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1 year ago |
TextureSizeNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
TextureStoreNode.js
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84aab91a70
WebGPURenderer: Compute Texture using TSL (#27582)
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1 year ago |
UVNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
UniformsNode.js
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3ebe3ddd50
MorphNode: Fix loop performance (#27707)
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1 year ago |
UserDataNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
VertexColorNode.js
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c337d03062
MaterialX: add normal, tangent, texcoord, geomcolor, position space support (#27456)
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1 year ago |