sunag 66f7aa8137 Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010) 1 年之前
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accessors 66f7aa8137 Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010) 1 年之前
code bafd714420 TSL: Fix tslFn generate in isolated cache (#27844) 1 年之前
core 66f7aa8137 Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010) 1 年之前
display 66f7aa8137 Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010) 1 年之前
fog 4639edd29f WebGPURenderer: Apply fog before tonemapping and encoding (#27850) 1 年之前
functions 2d38c5dbf0 WebGPURenderer: MaterialX (#27294) 1 年之前
geometry 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) 1 年之前
gpgpu 76e1fb171a WebGPU Compute: Support for dynamic uniforms (#26906) 1 年之前
lighting 39dfb463bb WebGPURenderer: sync `environmentIntensity` (#27958) 1 年之前
loaders 03e4e05557 NodeEditor: New Version (Rev. 3) (#25692) 2 年之前
materials 70aed3da4c fix batching before instancing and add multidraw instance support (#27950) 1 年之前
materialx 2d38c5dbf0 WebGPURenderer: MaterialX (#27294) 1 年之前
math 3d07bacfe8 CondNode: Fix duplicate conditional (#27828) 1 年之前
parsers 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 年之前
pmrem b5d53e5dc4 WebGPURenderer: Reuse Meshes in PMREMGenerator and pmremVersion logic (#27988) 1 年之前
procedural 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) 1 年之前
shadernode 93be1831f0 ShaderNode: Fix cacheMaps.int -> cacheMaps.ints (#27911) 1 年之前
utils 12b08b230c WebGPURenderer: PMREM (#27829) 1 年之前
Nodes.js 7059b85ca3 WebGPURenderer: Support BatchMesh (#27937) 1 年之前