TextureNode.js 7.5 KB

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  1. import UniformNode, { uniform } from '../core/UniformNode.js';
  2. import { uv } from './UVNode.js';
  3. import { textureSize } from './TextureSizeNode.js';
  4. import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
  5. import { expression } from '../code/ExpressionNode.js';
  6. import { addNodeClass } from '../core/Node.js';
  7. import { maxMipLevel } from '../utils/MaxMipLevelNode.js';
  8. import { addNodeElement, nodeProxy, vec3, nodeObject } from '../shadernode/ShaderNode.js';
  9. import { NodeUpdateType } from '../core/constants.js';
  10. class TextureNode extends UniformNode {
  11. constructor( value, uvNode = null, levelNode = null ) {
  12. super( value );
  13. this.isTextureNode = true;
  14. this.uvNode = uvNode;
  15. this.levelNode = levelNode;
  16. this.compareNode = null;
  17. this.depthNode = null;
  18. this.sampler = true;
  19. this.updateMatrix = false;
  20. this.updateType = NodeUpdateType.NONE;
  21. this.referenceNode = null;
  22. this._value = value;
  23. this.setUpdateMatrix( uvNode === null );
  24. }
  25. set value( value ) {
  26. if ( this.referenceNode ) {
  27. this.referenceNode.value = value;
  28. } else {
  29. this._value = value;
  30. }
  31. }
  32. get value() {
  33. return this.referenceNode ? this.referenceNode.value : this._value;
  34. }
  35. getUniformHash( /*builder*/ ) {
  36. return this.value.uuid;
  37. }
  38. getNodeType( /*builder*/ ) {
  39. if ( this.value.isDepthTexture === true ) return 'float';
  40. return 'vec4';
  41. }
  42. getInputType( /*builder*/ ) {
  43. return 'texture';
  44. }
  45. getDefaultUV() {
  46. return uv( this.value.channel );
  47. }
  48. updateReference( /*state*/ ) {
  49. return this.value;
  50. }
  51. getTransformedUV( uvNode ) {
  52. const texture = this.value;
  53. return uniform( texture.matrix ).mul( vec3( uvNode, 1 ) ).xy;
  54. }
  55. setUpdateMatrix( value ) {
  56. this.updateMatrix = value;
  57. this.updateType = value ? NodeUpdateType.FRAME : NodeUpdateType.NONE;
  58. return this;
  59. }
  60. setupUV( builder, uvNode ) {
  61. const texture = this.value;
  62. if ( builder.isFlipY() && ( texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true || texture.isDepthTexture === true ) ) {
  63. uvNode = uvNode.setY( uvNode.y.oneMinus() );
  64. }
  65. return uvNode;
  66. }
  67. setup( builder ) {
  68. const properties = builder.getNodeProperties( this );
  69. //
  70. let uvNode = this.uvNode;
  71. if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUV ) {
  72. uvNode = builder.context.getUV( this );
  73. }
  74. if ( ! uvNode ) uvNode = this.getDefaultUV();
  75. if ( this.updateMatrix === true ) {
  76. uvNode = this.getTransformedUV( uvNode );
  77. }
  78. uvNode = this.setupUV( builder, uvNode );
  79. //
  80. let levelNode = this.levelNode;
  81. if ( levelNode === null && builder.context.getTextureLevel ) {
  82. levelNode = builder.context.getTextureLevel( this );
  83. }
  84. //
  85. properties.uvNode = uvNode;
  86. properties.levelNode = levelNode;
  87. properties.compareNode = this.compareNode;
  88. properties.depthNode = this.depthNode;
  89. }
  90. generateUV( builder, uvNode ) {
  91. return uvNode.build( builder, this.sampler === true ? 'vec2' : 'ivec2' );
  92. }
  93. generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet ) {
  94. const texture = this.value;
  95. let snippet;
  96. if ( levelSnippet ) {
  97. snippet = builder.generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet );
  98. } else if ( compareSnippet ) {
  99. snippet = builder.generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet );
  100. } else if ( this.sampler === false ) {
  101. snippet = builder.generateTextureLoad( texture, textureProperty, uvSnippet, depthSnippet );
  102. } else {
  103. snippet = builder.generateTexture( texture, textureProperty, uvSnippet, depthSnippet );
  104. }
  105. return snippet;
  106. }
  107. generate( builder, output ) {
  108. const properties = builder.getNodeProperties( this );
  109. const texture = this.value;
  110. if ( ! texture || texture.isTexture !== true ) {
  111. throw new Error( 'TextureNode: Need a three.js texture.' );
  112. }
  113. const textureProperty = super.generate( builder, 'property' );
  114. if ( output === 'sampler' ) {
  115. return textureProperty + '_sampler';
  116. } else if ( builder.isReference( output ) ) {
  117. return textureProperty;
  118. } else {
  119. const nodeData = builder.getDataFromNode( this );
  120. let propertyName = nodeData.propertyName;
  121. if ( propertyName === undefined ) {
  122. const { uvNode, levelNode, compareNode, depthNode } = properties;
  123. const uvSnippet = this.generateUV( builder, uvNode );
  124. const levelSnippet = levelNode ? levelNode.build( builder, 'float' ) : null;
  125. const depthSnippet = depthNode ? depthNode.build( builder, 'int' ) : null;
  126. const compareSnippet = compareNode ? compareNode.build( builder, 'float' ) : null;
  127. const nodeVar = builder.getVarFromNode( this );
  128. propertyName = builder.getPropertyName( nodeVar );
  129. const snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet );
  130. builder.addLineFlowCode( `${propertyName} = ${snippet}` );
  131. if ( builder.context.tempWrite !== false ) {
  132. nodeData.snippet = snippet;
  133. nodeData.propertyName = propertyName;
  134. }
  135. }
  136. let snippet = propertyName;
  137. const nodeType = this.getNodeType( builder );
  138. if ( builder.needsColorSpaceToLinear( texture ) ) {
  139. snippet = colorSpaceToLinear( expression( snippet, nodeType ), texture.colorSpace ).setup( builder ).build( builder, nodeType );
  140. }
  141. return builder.format( snippet, nodeType, output );
  142. }
  143. }
  144. setSampler( value ) {
  145. this.sampler = value;
  146. return this;
  147. }
  148. getSampler() {
  149. return this.sampler;
  150. }
  151. // @TODO: Move to TSL
  152. uv( uvNode ) {
  153. const textureNode = this.clone();
  154. textureNode.uvNode = uvNode;
  155. textureNode.referenceNode = this;
  156. return nodeObject( textureNode );
  157. }
  158. blur( levelNode ) {
  159. const textureNode = this.clone();
  160. textureNode.levelNode = levelNode.mul( maxMipLevel( textureNode ) );
  161. textureNode.referenceNode = this;
  162. return nodeObject( textureNode );
  163. }
  164. level( levelNode ) {
  165. const textureNode = this.clone();
  166. textureNode.levelNode = levelNode;
  167. textureNode.referenceNode = this;
  168. return textureNode;
  169. }
  170. size( levelNode ) {
  171. return textureSize( this, levelNode );
  172. }
  173. compare( compareNode ) {
  174. const textureNode = this.clone();
  175. textureNode.compareNode = nodeObject( compareNode );
  176. textureNode.referenceNode = this;
  177. return nodeObject( textureNode );
  178. }
  179. depth( depthNode ) {
  180. const textureNode = this.clone();
  181. textureNode.depthNode = nodeObject( depthNode );
  182. textureNode.referenceNode = this;
  183. return nodeObject( textureNode );
  184. }
  185. // --
  186. serialize( data ) {
  187. super.serialize( data );
  188. data.value = this.value.toJSON( data.meta ).uuid;
  189. }
  190. deserialize( data ) {
  191. super.deserialize( data );
  192. this.value = data.meta.textures[ data.value ];
  193. }
  194. update() {
  195. const texture = this.value;
  196. if ( texture.matrixAutoUpdate === true ) {
  197. texture.updateMatrix();
  198. }
  199. }
  200. clone() {
  201. const newNode = new this.constructor( this.value, this.uvNode, this.levelNode );
  202. newNode.sampler = this.sampler;
  203. return newNode;
  204. }
  205. }
  206. export default TextureNode;
  207. export const texture = nodeProxy( TextureNode );
  208. export const textureLoad = ( ...params ) => texture( ...params ).setSampler( false );
  209. //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
  210. export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
  211. addNodeElement( 'texture', texture );
  212. //addNodeElement( 'textureLevel', textureLevel );
  213. addNodeClass( 'TextureNode', TextureNode );