ViewHelper.js 7.3 KB

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  1. import {
  2. CylinderGeometry,
  3. CanvasTexture,
  4. Color,
  5. Euler,
  6. Mesh,
  7. MeshBasicMaterial,
  8. Object3D,
  9. OrthographicCamera,
  10. Quaternion,
  11. Raycaster,
  12. Sprite,
  13. SpriteMaterial,
  14. SRGBColorSpace,
  15. Vector2,
  16. Vector3,
  17. Vector4
  18. } from 'three';
  19. class ViewHelper extends Object3D {
  20. constructor( camera, domElement ) {
  21. super();
  22. this.isViewHelper = true;
  23. this.animating = false;
  24. this.center = new Vector3();
  25. const color1 = new Color( '#ff4466' );
  26. const color2 = new Color( '#88ff44' );
  27. const color3 = new Color( '#4488ff' );
  28. const color4 = new Color( '#000000' );
  29. const interactiveObjects = [];
  30. const raycaster = new Raycaster();
  31. const mouse = new Vector2();
  32. const dummy = new Object3D();
  33. const orthoCamera = new OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
  34. orthoCamera.position.set( 0, 0, 2 );
  35. const geometry = new CylinderGeometry( 0.04, 0.04, 0.8, 5 ).rotateZ( - Math.PI / 2 ).translate( 0.4, 0, 0 );
  36. const xAxis = new Mesh( geometry, getAxisMaterial( color1 ) );
  37. const yAxis = new Mesh( geometry, getAxisMaterial( color2 ) );
  38. const zAxis = new Mesh( geometry, getAxisMaterial( color3 ) );
  39. yAxis.rotation.z = Math.PI / 2;
  40. zAxis.rotation.y = - Math.PI / 2;
  41. this.add( xAxis );
  42. this.add( zAxis );
  43. this.add( yAxis );
  44. const spriteMaterial1 = getSpriteMaterial( color1 );
  45. const spriteMaterial2 = getSpriteMaterial( color2 );
  46. const spriteMaterial3 = getSpriteMaterial( color3 );
  47. const spriteMaterial4 = getSpriteMaterial( color4 );
  48. const posXAxisHelper = new Sprite( spriteMaterial1 );
  49. const posYAxisHelper = new Sprite( spriteMaterial2 );
  50. const posZAxisHelper = new Sprite( spriteMaterial3 );
  51. const negXAxisHelper = new Sprite( spriteMaterial4 );
  52. const negYAxisHelper = new Sprite( spriteMaterial4 );
  53. const negZAxisHelper = new Sprite( spriteMaterial4 );
  54. posXAxisHelper.position.x = 1;
  55. posYAxisHelper.position.y = 1;
  56. posZAxisHelper.position.z = 1;
  57. negXAxisHelper.position.x = - 1;
  58. negYAxisHelper.position.y = - 1;
  59. negZAxisHelper.position.z = - 1;
  60. negXAxisHelper.material.opacity = 0.2;
  61. negYAxisHelper.material.opacity = 0.2;
  62. negZAxisHelper.material.opacity = 0.2;
  63. posXAxisHelper.userData.type = 'posX';
  64. posYAxisHelper.userData.type = 'posY';
  65. posZAxisHelper.userData.type = 'posZ';
  66. negXAxisHelper.userData.type = 'negX';
  67. negYAxisHelper.userData.type = 'negY';
  68. negZAxisHelper.userData.type = 'negZ';
  69. this.add( posXAxisHelper );
  70. this.add( posYAxisHelper );
  71. this.add( posZAxisHelper );
  72. this.add( negXAxisHelper );
  73. this.add( negYAxisHelper );
  74. this.add( negZAxisHelper );
  75. interactiveObjects.push( posXAxisHelper );
  76. interactiveObjects.push( posYAxisHelper );
  77. interactiveObjects.push( posZAxisHelper );
  78. interactiveObjects.push( negXAxisHelper );
  79. interactiveObjects.push( negYAxisHelper );
  80. interactiveObjects.push( negZAxisHelper );
  81. const point = new Vector3();
  82. const dim = 128;
  83. const turnRate = 2 * Math.PI; // turn rate in angles per second
  84. this.render = function ( renderer ) {
  85. this.quaternion.copy( camera.quaternion ).invert();
  86. this.updateMatrixWorld();
  87. point.set( 0, 0, 1 );
  88. point.applyQuaternion( camera.quaternion );
  89. //
  90. const x = domElement.offsetWidth - dim;
  91. renderer.clearDepth();
  92. renderer.getViewport( viewport );
  93. renderer.setViewport( x, 0, dim, dim );
  94. renderer.render( this, orthoCamera );
  95. renderer.setViewport( viewport.x, viewport.y, viewport.z, viewport.w );
  96. };
  97. const targetPosition = new Vector3();
  98. const targetQuaternion = new Quaternion();
  99. const q1 = new Quaternion();
  100. const q2 = new Quaternion();
  101. const viewport = new Vector4();
  102. let radius = 0;
  103. this.handleClick = function ( event ) {
  104. if ( this.animating === true ) return false;
  105. const rect = domElement.getBoundingClientRect();
  106. const offsetX = rect.left + ( domElement.offsetWidth - dim );
  107. const offsetY = rect.top + ( domElement.offsetHeight - dim );
  108. mouse.x = ( ( event.clientX - offsetX ) / ( rect.right - offsetX ) ) * 2 - 1;
  109. mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
  110. raycaster.setFromCamera( mouse, orthoCamera );
  111. const intersects = raycaster.intersectObjects( interactiveObjects );
  112. if ( intersects.length > 0 ) {
  113. const intersection = intersects[ 0 ];
  114. const object = intersection.object;
  115. prepareAnimationData( object, this.center );
  116. this.animating = true;
  117. return true;
  118. } else {
  119. return false;
  120. }
  121. };
  122. this.update = function ( delta ) {
  123. const step = delta * turnRate;
  124. // animate position by doing a slerp and then scaling the position on the unit sphere
  125. q1.rotateTowards( q2, step );
  126. camera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( this.center );
  127. // animate orientation
  128. camera.quaternion.rotateTowards( targetQuaternion, step );
  129. if ( q1.angleTo( q2 ) === 0 ) {
  130. this.animating = false;
  131. }
  132. };
  133. this.dispose = function () {
  134. geometry.dispose();
  135. xAxis.material.dispose();
  136. yAxis.material.dispose();
  137. zAxis.material.dispose();
  138. posXAxisHelper.material.map.dispose();
  139. posYAxisHelper.material.map.dispose();
  140. posZAxisHelper.material.map.dispose();
  141. negXAxisHelper.material.map.dispose();
  142. negYAxisHelper.material.map.dispose();
  143. negZAxisHelper.material.map.dispose();
  144. posXAxisHelper.material.dispose();
  145. posYAxisHelper.material.dispose();
  146. posZAxisHelper.material.dispose();
  147. negXAxisHelper.material.dispose();
  148. negYAxisHelper.material.dispose();
  149. negZAxisHelper.material.dispose();
  150. };
  151. function prepareAnimationData( object, focusPoint ) {
  152. switch ( object.userData.type ) {
  153. case 'posX':
  154. targetPosition.set( 1, 0, 0 );
  155. targetQuaternion.setFromEuler( new Euler( 0, Math.PI * 0.5, 0 ) );
  156. break;
  157. case 'posY':
  158. targetPosition.set( 0, 1, 0 );
  159. targetQuaternion.setFromEuler( new Euler( - Math.PI * 0.5, 0, 0 ) );
  160. break;
  161. case 'posZ':
  162. targetPosition.set( 0, 0, 1 );
  163. targetQuaternion.setFromEuler( new Euler() );
  164. break;
  165. case 'negX':
  166. targetPosition.set( - 1, 0, 0 );
  167. targetQuaternion.setFromEuler( new Euler( 0, - Math.PI * 0.5, 0 ) );
  168. break;
  169. case 'negY':
  170. targetPosition.set( 0, - 1, 0 );
  171. targetQuaternion.setFromEuler( new Euler( Math.PI * 0.5, 0, 0 ) );
  172. break;
  173. case 'negZ':
  174. targetPosition.set( 0, 0, - 1 );
  175. targetQuaternion.setFromEuler( new Euler( 0, Math.PI, 0 ) );
  176. break;
  177. default:
  178. console.error( 'ViewHelper: Invalid axis.' );
  179. }
  180. //
  181. radius = camera.position.distanceTo( focusPoint );
  182. targetPosition.multiplyScalar( radius ).add( focusPoint );
  183. dummy.position.copy( focusPoint );
  184. dummy.lookAt( camera.position );
  185. q1.copy( dummy.quaternion );
  186. dummy.lookAt( targetPosition );
  187. q2.copy( dummy.quaternion );
  188. }
  189. function getAxisMaterial( color ) {
  190. return new MeshBasicMaterial( { color: color, toneMapped: false } );
  191. }
  192. function getSpriteMaterial( color ) {
  193. const canvas = document.createElement( 'canvas' );
  194. canvas.width = 64;
  195. canvas.height = 64;
  196. const context = canvas.getContext( '2d' );
  197. context.beginPath();
  198. context.arc( 32, 32, 14, 0, 2 * Math.PI );
  199. context.closePath();
  200. context.fillStyle = color.getStyle();
  201. context.fill();
  202. const texture = new CanvasTexture( canvas );
  203. texture.colorSpace = SRGBColorSpace;
  204. return new SpriteMaterial( { map: texture, toneMapped: false } );
  205. }
  206. }
  207. }
  208. export { ViewHelper };