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AccessorsUtils.js
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d369861653
WebGPURenderer: Anisotropy (#28106)
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1 year ago |
BatchNode.js
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2309d42e7d
WebGPURenderer: Add (u)int16 Support (#28008)
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1 year ago |
BitangentNode.js
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e811420109
TSL: UVNode - Move to TSL approach (#28511)
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1 year ago |
BufferAttributeNode.js
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9fb80cf753
WebGPURenderer: partial compute() shader support for WebGL backend (#27367)
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1 year ago |
BufferNode.js
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114f0ad78f
TSL: Node - Introduce `getElementType()` (#28437)
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1 year ago |
CameraNode.js
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b3538a3e01
TSL: CameraNode - Move to TSL approach (#28422)
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1 year ago |
ClippingNode.js
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31b2f94b0d
Nodes: clean up (#28185)
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1 year ago |
CubeTextureNode.js
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7a12ec3c1d
WebGPURenderer: Support WebGLCubeRenderTarget (#27071)
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1 year ago |
InstanceNode.js
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b0a6ea1271
WebGPURenderer: InstancedMesh Supports Instance Color and Morph Target (#27928)
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1 year ago |
InstancedPointsMaterialNode.js
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280b907208
Clean up (#27047)
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1 year ago |
MaterialNode.js
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7a2ccef359
WebGPURenderer: Introduce `dispersion` (#28439)
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1 year ago |
MaterialReferenceNode.js
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66f7aa8137
Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010)
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1 year ago |
ModelNode.js
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79e7f8796d
TSL: Introduce `modelWorldMatrixInverse` (#28433)
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1 year ago |
ModelViewProjectionNode.js
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549a2e347d
WebGPURenderer: Depth Pixel & Logarithmic Depth Buffer (#27243)
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1 year ago |
MorphNode.js
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43fbcefc20
InstancedMesh: Add clone and dispose method for `morphTexture` (#27952)
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1 year ago |
NormalNode.js
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e811420109
TSL: UVNode - Move to TSL approach (#28511)
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1 year ago |
Object3DNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
PointUVNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
PositionNode.js
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66e1aa2abf
TSL: PositionNode/ReflectVectorNode - Move to TSL approach (#28510)
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1 year ago |
ReferenceNode.js
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b38ef166c7
WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418)
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1 year ago |
ReflectVectorNode.js
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66e1aa2abf
TSL: PositionNode/ReflectVectorNode - Move to TSL approach (#28510)
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1 year ago |
RendererReferenceNode.js
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66f7aa8137
Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010)
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1 year ago |
SceneNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
SkinningNode.js
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319e3144cd
WebGPURenderer: Better skinning performance (#27753)
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1 year ago |
StorageBufferNode.js
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f21c0992f5
WebGPURenderer: Introduce compute geometry (#28072)
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1 year ago |
StorageTextureNode.js
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24a29a54fd
WebGPURenderer: Read Only and Read/Write Storage Textures (#28455)
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1 year ago |
TangentNode.js
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e811420109
TSL: UVNode - Move to TSL approach (#28511)
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1 year ago |
Texture3DNode.js
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b38ef166c7
WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418)
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1 year ago |
TextureBicubicNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
TextureNode.js
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75b06a18f0
WebGPURenderer: Add `textureGrad` support (#28048)
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1 year ago |
TextureSizeNode.js
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500f452242
WebGPURenderer: Transmission - Backdrop 3/3 (#27880)
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1 year ago |
UVNode.js
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e811420109
TSL: UVNode - Move to TSL approach (#28511)
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1 year ago |
UniformsNode.js
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3ebe3ddd50
MorphNode: Fix loop performance (#27707)
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1 year ago |
UserDataNode.js
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
VertexColorNode.js
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c337d03062
MaterialX: add normal, tangent, texcoord, geomcolor, position space support (#27456)
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1 year ago |