aardgoose 71f8579e56 WebGPURenderer: fix rendering to depth textures with multiple color attachments (MRT - WGSL) (#28523) hai 1 ano
..
AssignNode.js 499d3139ef TSL: Fix duplicate assignments (#27798) hai 1 ano
AttributeNode.js 5f21c50af2 Nodes: NormalNode - Improve tree shaking using TSL (#28408) hai 1 ano
BypassNode.js 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) hai 1 ano
CacheNode.js 3d65226309 WebGPURenderer: PostProcessing + GaussianBlurNode + QuadMesh (#27369) hai 1 ano
ConstNode.js a091faa512 WebGPURenderer: Texture2D Array (#27190) hai 1 ano
ContextNode.js d2a7e15762 TSL: Analyze lights and auto generate cache (#28509) hai 1 ano
IndexNode.js 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) hai 1 ano
InputNode.js 2d1695ed65 Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846) hai 1 ano
LightingModel.js 9480ccd1ee Nodes: Define `stack.assign()` as default. (#26881) hai 1 ano
Node.js 0a03ca667a TSL: Introduce `.toGlobal` (#28503) hai 1 ano
NodeAttribute.js 9c1c302c45 WebGPURenderer: Added BufferAttributeNode (#26016) %!s(int64=2) %!d(string=hai) anos
NodeBuilder.js d2a7e15762 TSL: Analyze lights and auto generate cache (#28509) hai 1 ano
NodeCache.js f402578785 Nodes: New features and revisions (#25041) %!s(int64=2) %!d(string=hai) anos
NodeCode.js 82c81329ed move new nodematerial system to ./jsm/nodes/ (#23560) %!s(int64=3) %!d(string=hai) anos
NodeFrame.js 66f7aa8137 Node: Rename `.setReference()` -> `.updateReference()` and use reference in `renderMap`/`frameMap` (#28010) hai 1 ano
NodeFunction.js 82c81329ed move new nodematerial system to ./jsm/nodes/ (#23560) %!s(int64=3) %!d(string=hai) anos
NodeFunctionInput.js 82c81329ed move new nodematerial system to ./jsm/nodes/ (#23560) %!s(int64=3) %!d(string=hai) anos
NodeKeywords.js b846f12132 TSL: NodeKeywords - Cleanup (#28476) hai 1 ano
NodeParser.js 82c81329ed move new nodematerial system to ./jsm/nodes/ (#23560) %!s(int64=3) %!d(string=hai) anos
NodeUniform.js 025b563b67 WebGPURenderer: Uniform Group (#27134) hai 1 ano
NodeUtils.js 4736375b48 Nodes: Introduce `Node.needsUpdate=true` (#27904) hai 1 ano
NodeVar.js 4a1a4ca881 Examples: Switch to this.is* = true. (#24092) %!s(int64=3) %!d(string=hai) anos
NodeVarying.js 0f89c6c4f5 Nodes: Optional varying interpolation (#24821) %!s(int64=2) %!d(string=hai) anos
OutputStructNode.js 71f8579e56 WebGPURenderer: fix rendering to depth textures with multiple color attachments (MRT - WGSL) (#28523) hai 1 ano
ParameterNode.js 328ec21f59 TSL Transpiler: GLSL -> TSL (#26982) hai 1 ano
PropertyNode.js 7a2ccef359 WebGPURenderer: Introduce `dispersion` (#28439) hai 1 ano
StackNode.js 328ec21f59 TSL Transpiler: GLSL -> TSL (#26982) hai 1 ano
StructTypeNode.js 2a50f4b1a4 WebGPURenderer: cleanup (#27090) hai 1 ano
TempNode.js bfe2874a85 Node: Add increaseUsage() (#27672) hai 1 ano
UniformGroup.js 025b563b67 WebGPURenderer: Uniform Group (#27134) hai 1 ano
UniformGroupNode.js 025b563b67 WebGPURenderer: Uniform Group (#27134) hai 1 ano
UniformNode.js 05a1c4211c Node: Introduce `onUpdate` (#27964) hai 1 ano
VarNode.js 2d38c5dbf0 WebGPURenderer: MaterialX (#27294) hai 1 ano
VaryingNode.js b609f8a0d7 TSL: `VaryingNode` - Fix twice flow node (#28504) hai 1 ano
constants.js 59ceca26a0 WebGPURenderer: support mat2() and extend RotateNode to support vec2 rotation. (#27612) hai 1 ano