AttributeNode.js 2.2 KB

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  1. import Node, { addNodeClass } from './Node.js';
  2. import { varying } from './VaryingNode.js';
  3. import { nodeObject } from '../shadernode/ShaderNode.js';
  4. class AttributeNode extends Node {
  5. constructor( attributeName, nodeType = null, defaultNode = null ) {
  6. super( nodeType );
  7. this.defaultNode = defaultNode;
  8. this._attributeName = attributeName;
  9. }
  10. isGlobal() {
  11. return true;
  12. }
  13. getHash( builder ) {
  14. return this.getAttributeName( builder );
  15. }
  16. getNodeType( builder ) {
  17. let nodeType = super.getNodeType( builder );
  18. if ( nodeType === null ) {
  19. const attributeName = this.getAttributeName( builder );
  20. if ( builder.hasGeometryAttribute( attributeName ) ) {
  21. const attribute = builder.geometry.getAttribute( attributeName );
  22. nodeType = builder.getTypeFromAttribute( attribute );
  23. } else {
  24. nodeType = 'float';
  25. }
  26. }
  27. return nodeType;
  28. }
  29. setAttributeName( attributeName ) {
  30. this._attributeName = attributeName;
  31. return this;
  32. }
  33. getAttributeName( /*builder*/ ) {
  34. return this._attributeName;
  35. }
  36. generate( builder ) {
  37. const attributeName = this.getAttributeName( builder );
  38. const nodeType = this.getNodeType( builder );
  39. const geometryAttribute = builder.hasGeometryAttribute( attributeName );
  40. if ( geometryAttribute === true ) {
  41. const attribute = builder.geometry.getAttribute( attributeName );
  42. const attributeType = builder.getTypeFromAttribute( attribute );
  43. const nodeAttribute = builder.getAttribute( attributeName, attributeType );
  44. if ( builder.shaderStage === 'vertex' ) {
  45. return builder.format( nodeAttribute.name, attributeType, nodeType );
  46. } else {
  47. const nodeVarying = varying( this );
  48. return nodeVarying.build( builder, nodeType );
  49. }
  50. } else {
  51. console.warn( `AttributeNode: Vertex attribute "${ attributeName }" not found on geometry.` );
  52. const { defaultNode } = this;
  53. if ( defaultNode !== null ) {
  54. return defaultNode.build( builder, nodeType );
  55. } else {
  56. return builder.generateConst( nodeType );
  57. }
  58. }
  59. }
  60. }
  61. export default AttributeNode;
  62. export const attribute = ( name, nodeType, defaultNode ) => nodeObject( new AttributeNode( name, nodeType, nodeObject( defaultNode ) ) );
  63. addNodeClass( 'AttributeNode', AttributeNode );