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- [page:Texture] →
-
- <h1>[name]</h1>
- <div class="desc">Creates a cube texture made up of six images.</div>
- <h2>Example</h2>
- <code>
- var path = "textures/cube/pisa/";
- var format = '.png';
- var urls = [
- path + 'px' + format, path + 'nx' + format,
- path + 'py' + format, path + 'ny' + format,
- path + 'pz' + format, path + 'nz' + format
- ];
- var textureCube = THREE.ImageUtils.loadTextureCube( urls );
- var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )</h3>
-
- <div>
- CubeTexture is almost equivalent in functionality and usage to [page:Texture]. The only differences are that the
- images are an array of 6 images as opposed to a single image, and the mapping options are
- [page:Textures THREE.CubeReflectionMapping] (default) or [page:Textures THREE.CubeRefractionMapping]<br />
- <br />
- Generally [page:ImageUtils.loadTextureCube] is used instead of using CubeTexture directly.
- </div>
- <h2>Properties</h2>
- <h3>See [page:Texture]</h3>
- <h2>Methods</h2>
-
- <h3>See [page:Texture]</h3>
-
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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