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BasicShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
BleachBypassShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
BlendShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
BokehShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
BokehShader2.js
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db765284f5
Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
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9 rokov pred |
BrightnessContrastShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
ColorCorrectionShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
ColorifyShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
CompositeShader.js
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2ea4c7beb8
Clean up.
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9 rokov pred |
ConvolutionShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
CopyShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
DOFMipMapShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
DigitalGlitch.js
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923256459e
fixed files to codestyle
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10 rokov pred |
DotScreenShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
EdgeShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
EdgeShader2.js
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923256459e
fixed files to codestyle
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10 rokov pred |
FXAAShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
FilmShader.js
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db765284f5
Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
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9 rokov pred |
FocusShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
FresnelShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
GammaCorrectionShader.js
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2225c9e6e8
#8445 Adjust Define in GammaCorrectionShader
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9 rokov pred |
HorizontalBlurShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
HorizontalTiltShiftShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
HueSaturationShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
KaleidoShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
LuminosityShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
MirrorShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
NormalMapShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
OceanShaders.js
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db765284f5
Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
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9 rokov pred |
ParallaxShader.js
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1736aa73ba
Fix parallaxmap shader crash
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10 rokov pred |
RGBShiftShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
SMAAShader.js
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d3687ca3a2
Changed SMAA to use base64 textures
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9 rokov pred |
SSAOShader.js
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53276e5a0b
Packing nomenclature mods
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9 rokov pred |
SepiaShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
TechnicolorShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
ToneMapShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
TriangleBlurShader.js
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db765284f5
Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
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9 rokov pred |
UnpackDepthRGBAShader.js
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53276e5a0b
Packing nomenclature mods
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9 rokov pred |
VerticalBlurShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
VerticalTiltShiftShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |
VignetteShader.js
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923256459e
fixed files to codestyle
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10 rokov pred |