Luis Arturo Pacheco 6ed74271e9 BumpMapScale wonrt work, i belive its bumpScale (#9040) %!s(int64=9) %!d(string=hai) anos
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LineBasicMaterial.html 7d2c0ff7d8 added references to base material class in docu %!s(int64=9) %!d(string=hai) anos
LineDashedMaterial.html fec555a63b more white space and method tags (#9018) %!s(int64=9) %!d(string=hai) anos
Material.html fec555a63b more white space and method tags (#9018) %!s(int64=9) %!d(string=hai) anos
MeshBasicMaterial.html 7d2c0ff7d8 added references to base material class in docu %!s(int64=9) %!d(string=hai) anos
MeshDepthMaterial.html fec555a63b more white space and method tags (#9018) %!s(int64=9) %!d(string=hai) anos
MeshLambertMaterial.html fec555a63b more white space and method tags (#9018) %!s(int64=9) %!d(string=hai) anos
MeshNormalMaterial.html fec555a63b more white space and method tags (#9018) %!s(int64=9) %!d(string=hai) anos
MeshPhongMaterial.html 6ed74271e9 BumpMapScale wonrt work, i belive its bumpScale (#9040) %!s(int64=9) %!d(string=hai) anos
MeshStandardMaterial.html fec555a63b more white space and method tags (#9018) %!s(int64=9) %!d(string=hai) anos
MultiMaterial.html fec555a63b more white space and method tags (#9018) %!s(int64=9) %!d(string=hai) anos
PointsMaterial.html 7d2c0ff7d8 added references to base material class in docu %!s(int64=9) %!d(string=hai) anos
RawShaderMaterial.html 514ea03724 Docs: Implemented base tag. See #6840 %!s(int64=10) %!d(string=hai) anos
ShaderMaterial.html cd5b6bdd3f Don't treat render targets like textures. (#8658) %!s(int64=9) %!d(string=hai) anos
SpriteMaterial.html 7d2c0ff7d8 added references to base material class in docu %!s(int64=9) %!d(string=hai) anos