Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6a3c151ea6 Updated package.json 9 years ago
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 years ago
build 41491601fb Updated builds. 9 years ago
docs 9a42963e62 Docs: Particles to Points. 9 years ago
editor 0d75491f85 UI.Texture: Clean up. 9 years ago
examples e0beb97460 Material variation examples clean up. 9 years ago
src b06c44659b WebGLCapabilities: Fixed displacementMap breakage. Fixes #9568 9 years ago
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 years ago
utils a3db6bdb87 Updated to latest Closure Compiler. 9 years ago
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE c2e049403f Update LICENSE 9 years ago
README.md 84e6749fa3 Simplified README 9 years ago
bower.json 635b3e274d Fix bower.json ignores 9 years ago
package.json 95cdff8174 Updated package.json 9 years ago
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases