Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6a3c151ea6 Updated package.json 9 سال پیش
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 سال پیش
build 41491601fb Updated builds. 9 سال پیش
docs 9a42963e62 Docs: Particles to Points. 9 سال پیش
editor 0d75491f85 UI.Texture: Clean up. 9 سال پیش
examples e0beb97460 Material variation examples clean up. 9 سال پیش
src b06c44659b WebGLCapabilities: Fixed displacementMap breakage. Fixes #9568 9 سال پیش
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 سال پیش
utils a3db6bdb87 Updated to latest Closure Compiler. 9 سال پیش
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 سال پیش
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 سال پیش
LICENSE c2e049403f Update LICENSE 9 سال پیش
README.md 84e6749fa3 Simplified README 9 سال پیش
bower.json 635b3e274d Fix bower.json ignores 10 سال پیش
package.json 95cdff8174 Updated package.json 9 سال پیش
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases