Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 7f69c3cd7d r82 преди 9 години
.github 423df3549b Update ISSUE_TEMPLATE.md (#9751) преди 9 години
build 89450a3e97 r82 преди 9 години
docs c18be1eca3 Update documentation for r81 (#9919) преди 9 години
editor 1795ba7d7a fixing editor example jsons (#9886) преди 9 години
examples 0eaa2c6742 Fix some MMDLoader bugs (#9920) преди 9 години
src 89450a3e97 r82 преди 9 години
test 8e8e2e20ac remove usages of deprecated functions size/center of Box2/3 (#9740) преди 9 години
utils c1b8d4c9ef Improved build instructions. преди 9 години
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 преди 10 години
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build преди 9 години
LICENSE c2e049403f Update LICENSE преди 9 години
README.md 5c3a37e3c5 README: Fixed typo. преди 9 години
bower.json 635b3e274d Fix bower.json ignores преди 10 години
package.json 89450a3e97 r82 преди 9 години
rollup.config.js a7c4b0a4ae Rollup: Added tabs as indent. преди 9 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases