Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 7f69c3cd7d r82 9 سال پیش
.github 423df3549b Update ISSUE_TEMPLATE.md (#9751) 9 سال پیش
build 89450a3e97 r82 9 سال پیش
docs c18be1eca3 Update documentation for r81 (#9919) 9 سال پیش
editor 1795ba7d7a fixing editor example jsons (#9886) 9 سال پیش
examples 0eaa2c6742 Fix some MMDLoader bugs (#9920) 9 سال پیش
src 89450a3e97 r82 9 سال پیش
test 8e8e2e20ac remove usages of deprecated functions size/center of Box2/3 (#9740) 9 سال پیش
utils c1b8d4c9ef Improved build instructions. 9 سال پیش
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 سال پیش
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 سال پیش
LICENSE c2e049403f Update LICENSE 9 سال پیش
README.md 5c3a37e3c5 README: Fixed typo. 9 سال پیش
bower.json 635b3e274d Fix bower.json ignores 10 سال پیش
package.json 89450a3e97 r82 9 سال پیش
rollup.config.js a7c4b0a4ae Rollup: Added tabs as indent. 9 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases