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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- /*
- standard ODE geometry primitives: public API and pairwise collision functions.
- the rule is that only the low level primitive collision functions should set
- dContactGeom::g1 and dContactGeom::g2.
- */
- #include <ode/common.h>
- #include <ode/collision.h>
- #include <ode/matrix.h>
- #include <ode/rotation.h>
- #include <ode/odemath.h>
- #include "collision_kernel.h"
- #include "collision_std.h"
- #include "collision_util.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
- #endif
- //****************************************************************************
- // box public API
- dxBox::dxBox (dSpaceID space, dReal lx, dReal ly, dReal lz) : dxGeom (space,1)
- {
- dAASSERT (lx >= 0 && ly >= 0 && lz >= 0);
- type = dBoxClass;
- side[0] = lx;
- side[1] = ly;
- side[2] = lz;
- updateZeroSizedFlag(!lx || !ly || !lz);
- }
- void dxBox::computeAABB()
- {
- const dMatrix3& R = final_posr->R;
- const dVector3& pos = final_posr->pos;
-
- dReal xrange = REAL(0.5) * (dFabs (R[0] * side[0]) +
- dFabs (R[1] * side[1]) + dFabs (R[2] * side[2]));
- dReal yrange = REAL(0.5) * (dFabs (R[4] * side[0]) +
- dFabs (R[5] * side[1]) + dFabs (R[6] * side[2]));
- dReal zrange = REAL(0.5) * (dFabs (R[8] * side[0]) +
- dFabs (R[9] * side[1]) + dFabs (R[10] * side[2]));
- aabb[0] = pos[0] - xrange;
- aabb[1] = pos[0] + xrange;
- aabb[2] = pos[1] - yrange;
- aabb[3] = pos[1] + yrange;
- aabb[4] = pos[2] - zrange;
- aabb[5] = pos[2] + zrange;
- }
- dGeomID dCreateBox (dSpaceID space, dReal lx, dReal ly, dReal lz)
- {
- return new dxBox (space,lx,ly,lz);
- }
- void dGeomBoxSetLengths (dGeomID g, dReal lx, dReal ly, dReal lz)
- {
- dUASSERT (g && g->type == dBoxClass,"argument not a box");
- dAASSERT (lx >= 0 && ly >= 0 && lz >= 0);
- dxBox *b = (dxBox*) g;
- b->side[0] = lx;
- b->side[1] = ly;
- b->side[2] = lz;
- b->updateZeroSizedFlag(!lx || !ly || !lz);
- dGeomMoved (g);
- }
- void dGeomBoxGetLengths (dGeomID g, dVector3 result)
- {
- dUASSERT (g && g->type == dBoxClass,"argument not a box");
- dxBox *b = (dxBox*) g;
- result[0] = b->side[0];
- result[1] = b->side[1];
- result[2] = b->side[2];
- }
- dReal dGeomBoxPointDepth (dGeomID g, dReal x, dReal y, dReal z)
- {
- dUASSERT (g && g->type == dBoxClass,"argument not a box");
- g->recomputePosr();
- dxBox *b = (dxBox*) g;
- // Set p = (x,y,z) relative to box center
- //
- // This will be (0,0,0) if the point is at (side[0]/2,side[1]/2,side[2]/2)
- dVector3 p,q;
- p[0] = x - b->final_posr->pos[0];
- p[1] = y - b->final_posr->pos[1];
- p[2] = z - b->final_posr->pos[2];
- // Rotate p into box's coordinate frame, so we can
- // treat the OBB as an AABB
- dMULTIPLY1_331 (q,b->final_posr->R,p);
- // Record distance from point to each successive box side, and see
- // if the point is inside all six sides
- dReal dist[6];
- int i;
- bool inside = true;
- for (i=0; i < 3; i++) {
- dReal side = b->side[i] * REAL(0.5);
- dist[i ] = side - q[i];
- dist[i+3] = side + q[i];
- if ((dist[i] < 0) || (dist[i+3] < 0)) {
- inside = false;
- }
- }
- // If point is inside the box, the depth is the smallest positive distance
- // to any side
- if (inside) {
- dReal smallest_dist = (dReal) (unsigned) -1;
- for (i=0; i < 6; i++) {
- if (dist[i] < smallest_dist) smallest_dist = dist[i];
- }
- return smallest_dist;
- }
- // Otherwise, if point is outside the box, the depth is the largest
- // distance to any side. This is an approximation to the 'proper'
- // solution (the proper solution may be larger in some cases).
- dReal largest_dist = 0;
- for (i=0; i < 6; i++) {
- if (dist[i] > largest_dist) largest_dist = dist[i];
- }
- return -largest_dist;
- }
- //****************************************************************************
- // box-box collision utility
- // find all the intersection points between the 2D rectangle with vertices
- // at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]),
- // (p[2],p[3]),(p[4],p[5]),(p[6],p[7]).
- //
- // the intersection points are returned as x,y pairs in the 'ret' array.
- // the number of intersection points is returned by the function (this will
- // be in the range 0 to 8).
- static int intersectRectQuad (dReal h[2], dReal p[8], dReal ret[16])
- {
- // q (and r) contain nq (and nr) coordinate points for the current (and
- // chopped) polygons
- int nq=4,nr;
- dReal buffer[16];
- dReal *q = p;
- dReal *r = ret;
- for (int dir=0; dir <= 1; dir++) {
- // direction notation: xy[0] = x axis, xy[1] = y axis
- for (int sign=-1; sign <= 1; sign += 2) {
- // chop q along the line xy[dir] = sign*h[dir]
- dReal *pq = q;
- dReal *pr = r;
- nr = 0;
- for (int i=nq; i > 0; i--) {
- // go through all points in q and all lines between adjacent points
- if (sign*pq[dir] < h[dir]) {
- // this point is inside the chopping line
- pr[0] = pq[0];
- pr[1] = pq[1];
- pr += 2;
- nr++;
- if (nr & 8) {
- q = r;
- goto done;
- }
- }
- dReal *nextq = (i > 1) ? pq+2 : q;
- if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) {
- // this line crosses the chopping line
- pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) /
- (nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]);
- pr[dir] = sign*h[dir];
- pr += 2;
- nr++;
- if (nr & 8) {
- q = r;
- goto done;
- }
- }
- pq += 2;
- }
- q = r;
- r = (q==ret) ? buffer : ret;
- nq = nr;
- }
- }
- done:
- if (q != ret) memcpy (ret,q,nr*2*sizeof(dReal));
- return nr;
- }
- // given n points in the plane (array p, of size 2*n), generate m points that
- // best represent the whole set. the definition of 'best' here is not
- // predetermined - the idea is to select points that give good box-box
- // collision detection behavior. the chosen point indexes are returned in the
- // array iret (of size m). 'i0' is always the first entry in the array.
- // n must be in the range [1..8]. m must be in the range [1..n]. i0 must be
- // in the range [0..n-1].
- void cullPoints (int n, dReal p[], int m, int i0, int iret[])
- {
- // compute the centroid of the polygon in cx,cy
- int i,j;
- dReal a,cx,cy,q;
- if (n==1) {
- cx = p[0];
- cy = p[1];
- }
- else if (n==2) {
- cx = REAL(0.5)*(p[0] + p[2]);
- cy = REAL(0.5)*(p[1] + p[3]);
- }
- else {
- a = 0;
- cx = 0;
- cy = 0;
- for (i=0; i<(n-1); i++) {
- q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1];
- a += q;
- cx += q*(p[i*2]+p[i*2+2]);
- cy += q*(p[i*2+1]+p[i*2+3]);
- }
- q = p[n*2-2]*p[1] - p[0]*p[n*2-1];
- a = dRecip(REAL(3.0)*(a+q));
- cx = a*(cx + q*(p[n*2-2]+p[0]));
- cy = a*(cy + q*(p[n*2-1]+p[1]));
- }
- // compute the angle of each point w.r.t. the centroid
- dReal A[8];
- for (i=0; i<n; i++) A[i] = dAtan2(p[i*2+1]-cy,p[i*2]-cx);
- // search for points that have angles closest to A[i0] + i*(2*pi/m).
- int avail[8];
- for (i=0; i<n; i++) avail[i] = 1;
- avail[i0] = 0;
- iret[0] = i0;
- iret++;
- for (j=1; j<m; j++) {
- a = (dReal)(dReal(j)*(2*M_PI/m) + A[i0]);
- if (a > M_PI) a -= (dReal)(2*M_PI);
- dReal maxdiff=1e9,diff;
- #ifndef dNODEBUG
- *iret = i0; // iret is not allowed to keep this value
- #endif
- for (i=0; i<n; i++) {
- if (avail[i]) {
- diff = dFabs (A[i]-a);
- if (diff > M_PI) diff = (dReal) (2*M_PI - diff);
- if (diff < maxdiff) {
- maxdiff = diff;
- *iret = i;
- }
- }
- }
- #ifndef dNODEBUG
- dIASSERT (*iret != i0); // ensure iret got set
- #endif
- avail[*iret] = 0;
- iret++;
- }
- }
- // given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and
- // generate contact points. this returns 0 if there is no contact otherwise
- // it returns the number of contacts generated.
- // `normal' returns the contact normal.
- // `depth' returns the maximum penetration depth along that normal.
- // `return_code' returns a number indicating the type of contact that was
- // detected:
- // 1,2,3 = box 2 intersects with a face of box 1
- // 4,5,6 = box 1 intersects with a face of box 2
- // 7..15 = edge-edge contact
- // `maxc' is the maximum number of contacts allowed to be generated, i.e.
- // the size of the `contact' array.
- // `contact' and `skip' are the contact array information provided to the
- // collision functions. this function only fills in the position and depth
- // fields.
- int dBoxBox (const dVector3 p1, const dMatrix3 R1,
- const dVector3 side1, const dVector3 p2,
- const dMatrix3 R2, const dVector3 side2,
- dVector3 normal, dReal *depth, int *return_code,
- int flags, dContactGeom *contact, int skip)
- {
- const dReal fudge_factor = REAL(1.05);
- dVector3 p,pp,normalC={0,0,0};
- const dReal *normalR = 0;
- dReal A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33,
- Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l,expr1_val;
- int i,j,invert_normal,code;
- // get vector from centers of box 1 to box 2, relative to box 1
- p[0] = p2[0] - p1[0];
- p[1] = p2[1] - p1[1];
- p[2] = p2[2] - p1[2];
- dMULTIPLY1_331 (pp,R1,p); // get pp = p relative to body 1
- // get side lengths / 2
- A[0] = side1[0]*REAL(0.5);
- A[1] = side1[1]*REAL(0.5);
- A[2] = side1[2]*REAL(0.5);
- B[0] = side2[0]*REAL(0.5);
- B[1] = side2[1]*REAL(0.5);
- B[2] = side2[2]*REAL(0.5);
- // Rij is R1'*R2, i.e. the relative rotation between R1 and R2
- R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2);
- R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2);
- R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2);
- Q11 = dFabs(R11); Q12 = dFabs(R12); Q13 = dFabs(R13);
- Q21 = dFabs(R21); Q22 = dFabs(R22); Q23 = dFabs(R23);
- Q31 = dFabs(R31); Q32 = dFabs(R32); Q33 = dFabs(R33);
- // for all 15 possible separating axes:
- // * see if the axis separates the boxes. if so, return 0.
- // * find the depth of the penetration along the separating axis (s2)
- // * if this is the largest depth so far, record it.
- // the normal vector will be set to the separating axis with the smallest
- // depth. note: normalR is set to point to a column of R1 or R2 if that is
- // the smallest depth normal so far. otherwise normalR is 0 and normalC is
- // set to a vector relative to body 1. invert_normal is 1 if the sign of
- // the normal should be flipped.
- do {
- #define TST(expr1,expr2,norm,cc) \
- expr1_val = (expr1); /* Avoid duplicate evaluation of expr1 */ \
- s2 = dFabs(expr1_val) - (expr2); \
- if (s2 > 0) return 0; \
- if (s2 > s) { \
- s = s2; \
- normalR = norm; \
- invert_normal = ((expr1_val) < 0); \
- code = (cc); \
- if (flags & CONTACTS_UNIMPORTANT) break; \
- }
- s = -dInfinity;
- invert_normal = 0;
- code = 0;
- // separating axis = u1,u2,u3
- TST (pp[0],(A[0] + B[0]*Q11 + B[1]*Q12 + B[2]*Q13),R1+0,1);
- TST (pp[1],(A[1] + B[0]*Q21 + B[1]*Q22 + B[2]*Q23),R1+1,2);
- TST (pp[2],(A[2] + B[0]*Q31 + B[1]*Q32 + B[2]*Q33),R1+2,3);
- // separating axis = v1,v2,v3
- TST (dDOT41(R2+0,p),(A[0]*Q11 + A[1]*Q21 + A[2]*Q31 + B[0]),R2+0,4);
- TST (dDOT41(R2+1,p),(A[0]*Q12 + A[1]*Q22 + A[2]*Q32 + B[1]),R2+1,5);
- TST (dDOT41(R2+2,p),(A[0]*Q13 + A[1]*Q23 + A[2]*Q33 + B[2]),R2+2,6);
- // note: cross product axes need to be scaled when s is computed.
- // normal (n1,n2,n3) is relative to box 1.
- #undef TST
- #define TST(expr1,expr2,n1,n2,n3,cc) \
- expr1_val = (expr1); /* Avoid duplicate evaluation of expr1 */ \
- s2 = dFabs(expr1_val) - (expr2); \
- if (s2 > 0) return 0; \
- l = dSqrt ((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \
- if (l > 0) { \
- s2 /= l; \
- if (s2*fudge_factor > s) { \
- s = s2; \
- normalR = 0; \
- normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \
- invert_normal = ((expr1_val) < 0); \
- code = (cc); \
- if (flags & CONTACTS_UNIMPORTANT) break; \
- } \
- }
- // We only need to check 3 edges per box
- // since parallel edges are equivalent.
- // separating axis = u1 x (v1,v2,v3)
- TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7);
- TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8);
- TST(pp[2]*R23-pp[1]*R33,(A[1]*Q33+A[2]*Q23+B[0]*Q12+B[1]*Q11),0,-R33,R23,9);
- // separating axis = u2 x (v1,v2,v3)
- TST(pp[0]*R31-pp[2]*R11,(A[0]*Q31+A[2]*Q11+B[1]*Q23+B[2]*Q22),R31,0,-R11,10);
- TST(pp[0]*R32-pp[2]*R12,(A[0]*Q32+A[2]*Q12+B[0]*Q23+B[2]*Q21),R32,0,-R12,11);
- TST(pp[0]*R33-pp[2]*R13,(A[0]*Q33+A[2]*Q13+B[0]*Q22+B[1]*Q21),R33,0,-R13,12);
- // separating axis = u3 x (v1,v2,v3)
- TST(pp[1]*R11-pp[0]*R21,(A[0]*Q21+A[1]*Q11+B[1]*Q33+B[2]*Q32),-R21,R11,0,13);
- TST(pp[1]*R12-pp[0]*R22,(A[0]*Q22+A[1]*Q12+B[0]*Q33+B[2]*Q31),-R22,R12,0,14);
- TST(pp[1]*R13-pp[0]*R23,(A[0]*Q23+A[1]*Q13+B[0]*Q32+B[1]*Q31),-R23,R13,0,15);
- #undef TST
- } while (0);
- if (!code) return 0;
- // if we get to this point, the boxes interpenetrate. compute the normal
- // in global coordinates.
- if (normalR) {
- normal[0] = normalR[0];
- normal[1] = normalR[4];
- normal[2] = normalR[8];
- }
- else {
- dMULTIPLY0_331 (normal,R1,normalC);
- }
- if (invert_normal) {
- normal[0] = -normal[0];
- normal[1] = -normal[1];
- normal[2] = -normal[2];
- }
- *depth = -s;
- // compute contact point(s)
- if (code > 6) {
- // An edge from box 1 touches an edge from box 2.
- // find a point pa on the intersecting edge of box 1
- dVector3 pa;
- dReal sign;
- // Copy p1 into pa
- for (i=0; i<3; i++) pa[i] = p1[i]; // why no memcpy?
- // Get world position of p2 into pa
- for (j=0; j<3; j++) {
- sign = (dDOT14(normal,R1+j) > 0) ? REAL(1.0) : REAL(-1.0);
- for (i=0; i<3; i++) pa[i] += sign * A[j] * R1[i*4+j];
- }
- // find a point pb on the intersecting edge of box 2
- dVector3 pb;
- // Copy p2 into pb
- for (i=0; i<3; i++) pb[i] = p2[i]; // why no memcpy?
- // Get world position of p2 into pb
- for (j=0; j<3; j++) {
- sign = (dDOT14(normal,R2+j) > 0) ? REAL(-1.0) : REAL(1.0);
- for (i=0; i<3; i++) pb[i] += sign * B[j] * R2[i*4+j];
- }
-
- dReal alpha,beta;
- dVector3 ua,ub;
- // Get direction of first edge
- for (i=0; i<3; i++) ua[i] = R1[((code)-7)/3 + i*4];
- // Get direction of second edge
- for (i=0; i<3; i++) ub[i] = R2[((code)-7)%3 + i*4];
- // Get closest points between edges (one at each)
- dLineClosestApproach (pa,ua,pb,ub,&alpha,&beta);
- for (i=0; i<3; i++) pa[i] += ua[i]*alpha;
- for (i=0; i<3; i++) pb[i] += ub[i]*beta;
- // Set the contact point as halfway between the 2 closest points
- for (i=0; i<3; i++) contact[0].pos[i] = REAL(0.5)*(pa[i]+pb[i]);
- contact[0].depth = *depth;
- *return_code = code;
- return 1;
- }
- // okay, we have a face-something intersection (because the separating
- // axis is perpendicular to a face). define face 'a' to be the reference
- // face (i.e. the normal vector is perpendicular to this) and face 'b' to be
- // the incident face (the closest face of the other box).
- // Note: Unmodified parameter values are being used here
- const dReal *Ra,*Rb,*pa,*pb,*Sa,*Sb;
- if (code <= 3) { // One of the faces of box 1 is the reference face
- Ra = R1; // Rotation of 'a'
- Rb = R2; // Rotation of 'b'
- pa = p1; // Center (location) of 'a'
- pb = p2; // Center (location) of 'b'
- Sa = A; // Side Lenght of 'a'
- Sb = B; // Side Lenght of 'b'
- }
- else { // One of the faces of box 2 is the reference face
- Ra = R2; // Rotation of 'a'
- Rb = R1; // Rotation of 'b'
- pa = p2; // Center (location) of 'a'
- pb = p1; // Center (location) of 'b'
- Sa = B; // Side Lenght of 'a'
- Sb = A; // Side Lenght of 'b'
- }
- // nr = normal vector of reference face dotted with axes of incident box.
- // anr = absolute values of nr.
- /*
- The normal is flipped if necessary so it always points outward from box 'a',
- box 'b' is thus always the incident box
- */
- dVector3 normal2,nr,anr;
- if (code <= 3) {
- normal2[0] = normal[0];
- normal2[1] = normal[1];
- normal2[2] = normal[2];
- }
- else {
- normal2[0] = -normal[0];
- normal2[1] = -normal[1];
- normal2[2] = -normal[2];
- }
- // Rotate normal2 in incident box opposite direction
- dMULTIPLY1_331 (nr,Rb,normal2);
- anr[0] = dFabs (nr[0]);
- anr[1] = dFabs (nr[1]);
- anr[2] = dFabs (nr[2]);
- // find the largest compontent of anr: this corresponds to the normal
- // for the incident face. the other axis numbers of the incident face
- // are stored in a1,a2.
- int lanr,a1,a2;
- if (anr[1] > anr[0]) {
- if (anr[1] > anr[2]) {
- a1 = 0;
- lanr = 1;
- a2 = 2;
- }
- else {
- a1 = 0;
- a2 = 1;
- lanr = 2;
- }
- }
- else {
- if (anr[0] > anr[2]) {
- lanr = 0;
- a1 = 1;
- a2 = 2;
- }
- else {
- a1 = 0;
- a2 = 1;
- lanr = 2;
- }
- }
- // compute center point of incident face, in reference-face coordinates
- dVector3 center;
- if (nr[lanr] < 0) {
- for (i=0; i<3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i*4+lanr];
- }
- else {
- for (i=0; i<3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i*4+lanr];
- }
- // find the normal and non-normal axis numbers of the reference box
- int codeN,code1,code2;
- if (code <= 3) codeN = code-1; else codeN = code-4;
- if (codeN==0) {
- code1 = 1;
- code2 = 2;
- }
- else if (codeN==1) {
- code1 = 0;
- code2 = 2;
- }
- else {
- code1 = 0;
- code2 = 1;
- }
- // find the four corners of the incident face, in reference-face coordinates
- dReal quad[8]; // 2D coordinate of incident face (x,y pairs)
- dReal c1,c2,m11,m12,m21,m22;
- c1 = dDOT14 (center,Ra+code1);
- c2 = dDOT14 (center,Ra+code2);
- // optimize this? - we have already computed this data above, but it is not
- // stored in an easy-to-index format. for now it's quicker just to recompute
- // the four dot products.
- m11 = dDOT44 (Ra+code1,Rb+a1);
- m12 = dDOT44 (Ra+code1,Rb+a2);
- m21 = dDOT44 (Ra+code2,Rb+a1);
- m22 = dDOT44 (Ra+code2,Rb+a2);
- {
- dReal k1 = m11*Sb[a1];
- dReal k2 = m21*Sb[a1];
- dReal k3 = m12*Sb[a2];
- dReal k4 = m22*Sb[a2];
- quad[0] = c1 - k1 - k3;
- quad[1] = c2 - k2 - k4;
- quad[2] = c1 - k1 + k3;
- quad[3] = c2 - k2 + k4;
- quad[4] = c1 + k1 + k3;
- quad[5] = c2 + k2 + k4;
- quad[6] = c1 + k1 - k3;
- quad[7] = c2 + k2 - k4;
- }
- // find the size of the reference face
- dReal rect[2];
- rect[0] = Sa[code1];
- rect[1] = Sa[code2];
- // intersect the incident and reference faces
- dReal ret[16];
- int n = intersectRectQuad (rect,quad,ret);
- if (n < 1) return 0; // this should never happen
- // convert the intersection points into reference-face coordinates,
- // and compute the contact position and depth for each point. only keep
- // those points that have a positive (penetrating) depth. delete points in
- // the 'ret' array as necessary so that 'point' and 'ret' correspond.
- dReal point[3*8]; // penetrating contact points
- dReal dep[8]; // depths for those points
- dReal det1 = dRecip(m11*m22 - m12*m21);
- m11 *= det1;
- m12 *= det1;
- m21 *= det1;
- m22 *= det1;
- int cnum = 0; // number of penetrating contact points found
- for (j=0; j < n; j++) {
- dReal k1 = m22*(ret[j*2]-c1) - m12*(ret[j*2+1]-c2);
- dReal k2 = -m21*(ret[j*2]-c1) + m11*(ret[j*2+1]-c2);
- for (i=0; i<3; i++) point[cnum*3+i] =
- center[i] + k1*Rb[i*4+a1] + k2*Rb[i*4+a2];
- dep[cnum] = Sa[codeN] - dDOT(normal2,point+cnum*3);
- if (dep[cnum] >= 0) {
- ret[cnum*2] = ret[j*2];
- ret[cnum*2+1] = ret[j*2+1];
- cnum++;
- if ((cnum | CONTACTS_UNIMPORTANT) == (flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) {
- break;
- }
- }
- }
- if (cnum < 1) {
- return 0; // this should not happen, yet does at times (demo_plane2d single precision).
- }
- // we can't generate more contacts than we actually have
- int maxc = flags & NUMC_MASK;
- if (maxc > cnum) maxc = cnum;
- if (maxc < 1) maxc = 1; // Even though max count must not be zero this check is kept for backward compatibility as this is a public function
- if (cnum <= maxc) {
- // we have less contacts than we need, so we use them all
- for (j=0; j < cnum; j++) {
- dContactGeom *con = CONTACT(contact,skip*j);
- for (i=0; i<3; i++) con->pos[i] = point[j*3+i] + pa[i];
- con->depth = dep[j];
- }
- }
- else {
- dIASSERT(!(flags & CONTACTS_UNIMPORTANT)); // cnum should be generated not greater than maxc so that "then" clause is executed
- // we have more contacts than are wanted, some of them must be culled.
- // find the deepest point, it is always the first contact.
- int i1 = 0;
- dReal maxdepth = dep[0];
- for (i=1; i<cnum; i++) {
- if (dep[i] > maxdepth) {
- maxdepth = dep[i];
- i1 = i;
- }
- }
- int iret[8];
- cullPoints (cnum,ret,maxc,i1,iret);
- for (j=0; j < maxc; j++) {
- dContactGeom *con = CONTACT(contact,skip*j);
- for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i];
- con->depth = dep[iret[j]];
- }
- cnum = maxc;
- }
- *return_code = code;
- return cnum;
- }
- int dCollideBoxBox (dxGeom *o1, dxGeom *o2, int flags,
- dContactGeom *contact, int skip)
- {
- dIASSERT (skip >= (int)sizeof(dContactGeom));
- dIASSERT (o1->type == dBoxClass);
- dIASSERT (o2->type == dBoxClass);
- dIASSERT ((flags & NUMC_MASK) >= 1);
- dVector3 normal;
- dReal depth;
- int code;
- dxBox *b1 = (dxBox*) o1;
- dxBox *b2 = (dxBox*) o2;
- int num = dBoxBox (o1->final_posr->pos,o1->final_posr->R,b1->side, o2->final_posr->pos,o2->final_posr->R,b2->side,
- normal,&depth,&code,flags,contact,skip);
- for (int i=0; i<num; i++) {
- CONTACT(contact,i*skip)->normal[0] = -normal[0];
- CONTACT(contact,i*skip)->normal[1] = -normal[1];
- CONTACT(contact,i*skip)->normal[2] = -normal[2];
- CONTACT(contact,i*skip)->g1 = o1;
- CONTACT(contact,i*skip)->g2 = o2;
- }
- return num;
- }
- int dCollideBoxPlane (dxGeom *o1, dxGeom *o2,
- int flags, dContactGeom *contact, int skip)
- {
- dIASSERT (skip >= (int)sizeof(dContactGeom));
- dIASSERT (o1->type == dBoxClass);
- dIASSERT (o2->type == dPlaneClass);
- dIASSERT ((flags & NUMC_MASK) >= 1);
- dxBox *box = (dxBox*) o1;
- dxPlane *plane = (dxPlane*) o2;
- contact->g1 = o1;
- contact->g2 = o2;
- int ret = 0;
- //@@@ problem: using 4-vector (plane->p) as 3-vector (normal).
- const dReal *R = o1->final_posr->R; // rotation of box
- const dReal *n = plane->p; // normal vector
- // project sides lengths along normal vector, get absolute values
- dReal Q1 = dDOT14(n,R+0);
- dReal Q2 = dDOT14(n,R+1);
- dReal Q3 = dDOT14(n,R+2);
- dReal A1 = box->side[0] * Q1;
- dReal A2 = box->side[1] * Q2;
- dReal A3 = box->side[2] * Q3;
- dReal B1 = dFabs(A1);
- dReal B2 = dFabs(A2);
- dReal B3 = dFabs(A3);
- // early exit test
- dReal depth = plane->p[3] + REAL(0.5)*(B1+B2+B3) - dDOT(n,o1->final_posr->pos);
- if (depth < 0) return 0;
- // find number of contacts requested
- int maxc = flags & NUMC_MASK;
- // if (maxc < 1) maxc = 1; // an assertion is made on entry
- if (maxc > 3) maxc = 3; // not more than 3 contacts per box allowed
- // find deepest point
- dVector3 p;
- p[0] = o1->final_posr->pos[0];
- p[1] = o1->final_posr->pos[1];
- p[2] = o1->final_posr->pos[2];
- #define FOO(i,op) \
- p[0] op REAL(0.5)*box->side[i] * R[0+i]; \
- p[1] op REAL(0.5)*box->side[i] * R[4+i]; \
- p[2] op REAL(0.5)*box->side[i] * R[8+i];
- #define BAR(i,iinc) if (A ## iinc > 0) { FOO(i,-=) } else { FOO(i,+=) }
- BAR(0,1);
- BAR(1,2);
- BAR(2,3);
- #undef FOO
- #undef BAR
- // the deepest point is the first contact point
- contact->pos[0] = p[0];
- contact->pos[1] = p[1];
- contact->pos[2] = p[2];
- contact->normal[0] = n[0];
- contact->normal[1] = n[1];
- contact->normal[2] = n[2];
- contact->depth = depth;
- ret = 1; // ret is number of contact points found so far
- if (maxc == 1) goto done;
- // get the second and third contact points by starting from `p' and going
- // along the two sides with the smallest projected length.
- #define FOO(i,j,op) \
- CONTACT(contact,i*skip)->pos[0] = p[0] op box->side[j] * R[0+j]; \
- CONTACT(contact,i*skip)->pos[1] = p[1] op box->side[j] * R[4+j]; \
- CONTACT(contact,i*skip)->pos[2] = p[2] op box->side[j] * R[8+j];
- #define BAR(ctact,side,sideinc) \
- depth -= B ## sideinc; \
- if (depth < 0) goto done; \
- if (A ## sideinc > 0) { FOO(ctact,side,+); } else { FOO(ctact,side,-); } \
- CONTACT(contact,ctact*skip)->depth = depth; \
- ret++;
- CONTACT(contact,skip)->normal[0] = n[0];
- CONTACT(contact,skip)->normal[1] = n[1];
- CONTACT(contact,skip)->normal[2] = n[2];
- if (maxc == 3) {
- CONTACT(contact,2*skip)->normal[0] = n[0];
- CONTACT(contact,2*skip)->normal[1] = n[1];
- CONTACT(contact,2*skip)->normal[2] = n[2];
- }
- if (B1 < B2) {
- if (B3 < B1) goto use_side_3; else {
- BAR(1,0,1); // use side 1
- if (maxc == 2) goto done;
- if (B2 < B3) goto contact2_2; else goto contact2_3;
- }
- }
- else {
- if (B3 < B2) {
- use_side_3: // use side 3
- BAR(1,2,3);
- if (maxc == 2) goto done;
- if (B1 < B2) goto contact2_1; else goto contact2_2;
- }
- else {
- BAR(1,1,2); // use side 2
- if (maxc == 2) goto done;
- if (B1 < B3) goto contact2_1; else goto contact2_3;
- }
- }
- contact2_1: BAR(2,0,1); goto done;
- contact2_2: BAR(2,1,2); goto done;
- contact2_3: BAR(2,2,3); goto done;
- #undef FOO
- #undef BAR
- done:
- for (int i=0; i<ret; i++) {
- CONTACT(contact,i*skip)->g1 = o1;
- CONTACT(contact,i*skip)->g2 = o2;
- }
- return ret;
- }
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