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- /*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
- * All rights reserved. Email: [email protected] Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
- /*
- standard ODE geometry primitives: public API and pairwise collision functions.
- the rule is that only the low level primitive collision functions should set
- dContactGeom::g1 and dContactGeom::g2.
- */
- #include <ode/common.h>
- #include <ode/collision.h>
- #include <ode/rotation.h>
- #include "config.h"
- #include "matrix.h"
- #include "odemath.h"
- #include "collision_kernel.h"
- #include "collision_std.h"
- #include "collision_util.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found"
- #endif
- //****************************************************************************
- // sphere public API
- dxSphere::dxSphere (dSpaceID space, dReal _radius) : dxGeom (space,1)
- {
- dAASSERT (_radius >= 0);
- type = dSphereClass;
- radius = _radius;
- updateZeroSizedFlag(!_radius);
- }
- void dxSphere::computeAABB()
- {
- aabb[0] = final_posr->pos[0] - radius;
- aabb[1] = final_posr->pos[0] + radius;
- aabb[2] = final_posr->pos[1] - radius;
- aabb[3] = final_posr->pos[1] + radius;
- aabb[4] = final_posr->pos[2] - radius;
- aabb[5] = final_posr->pos[2] + radius;
- }
- dGeomID dCreateSphere (dSpaceID space, dReal radius)
- {
- return new dxSphere (space,radius);
- }
- void dGeomSphereSetRadius (dGeomID g, dReal radius)
- {
- dUASSERT (g && g->type == dSphereClass,"argument not a sphere");
- dAASSERT (radius >= 0);
- dxSphere *s = (dxSphere*) g;
- s->radius = radius;
- s->updateZeroSizedFlag(!radius);
- dGeomMoved (g);
- }
- dReal dGeomSphereGetRadius (dGeomID g)
- {
- dUASSERT (g && g->type == dSphereClass,"argument not a sphere");
- dxSphere *s = (dxSphere*) g;
- return s->radius;
- }
- dReal dGeomSpherePointDepth (dGeomID g, dReal x, dReal y, dReal z)
- {
- dUASSERT (g && g->type == dSphereClass,"argument not a sphere");
- g->recomputePosr();
- dxSphere *s = (dxSphere*) g;
- dReal * pos = s->final_posr->pos;
- return s->radius - dSqrt ((x-pos[0])*(x-pos[0]) +
- (y-pos[1])*(y-pos[1]) +
- (z-pos[2])*(z-pos[2]));
- }
- //****************************************************************************
- // pairwise collision functions for standard geom types
- int dCollideSphereSphere (dxGeom *o1, dxGeom *o2, int flags,
- dContactGeom *contact, int skip)
- {
- dIASSERT (skip >= (int)sizeof(dContactGeom));
- dIASSERT (o1->type == dSphereClass);
- dIASSERT (o2->type == dSphereClass);
- dIASSERT ((flags & NUMC_MASK) >= 1);
- dxSphere *sphere1 = (dxSphere*) o1;
- dxSphere *sphere2 = (dxSphere*) o2;
- contact->g1 = o1;
- contact->g2 = o2;
- contact->side1 = -1;
- contact->side2 = -1;
- return dCollideSpheres (o1->final_posr->pos,sphere1->radius,
- o2->final_posr->pos,sphere2->radius,contact);
- }
- int dCollideSphereBox (dxGeom *o1, dxGeom *o2, int flags,
- dContactGeom *contact, int skip)
- {
- dIASSERT (skip >= (int)sizeof(dContactGeom));
- dIASSERT (o1->type == dSphereClass);
- dIASSERT (o2->type == dBoxClass);
- dIASSERT ((flags & NUMC_MASK) >= 1);
- // this is easy. get the sphere center `p' relative to the box, and then clip
- // that to the boundary of the box (call that point `q'). if q is on the
- // boundary of the box and |p-q| is <= sphere radius, they touch.
- // if q is inside the box, the sphere is inside the box, so set a contact
- // normal to push the sphere to the closest box face.
- dVector3 l,t,p,q,r;
- dReal depth;
- int onborder = 0;
- dxSphere *sphere = (dxSphere*) o1;
- dxBox *box = (dxBox*) o2;
- contact->g1 = o1;
- contact->g2 = o2;
- contact->side1 = -1;
- contact->side2 = -1;
- p[0] = o1->final_posr->pos[0] - o2->final_posr->pos[0];
- p[1] = o1->final_posr->pos[1] - o2->final_posr->pos[1];
- p[2] = o1->final_posr->pos[2] - o2->final_posr->pos[2];
- l[0] = box->side[0]*REAL(0.5);
- t[0] = dCalcVectorDot3_14(p,o2->final_posr->R);
- if (t[0] < -l[0]) { t[0] = -l[0]; onborder = 1; }
- if (t[0] > l[0]) { t[0] = l[0]; onborder = 1; }
- l[1] = box->side[1]*REAL(0.5);
- t[1] = dCalcVectorDot3_14(p,o2->final_posr->R+1);
- if (t[1] < -l[1]) { t[1] = -l[1]; onborder = 1; }
- if (t[1] > l[1]) { t[1] = l[1]; onborder = 1; }
- t[2] = dCalcVectorDot3_14(p,o2->final_posr->R+2);
- l[2] = box->side[2]*REAL(0.5);
- if (t[2] < -l[2]) { t[2] = -l[2]; onborder = 1; }
- if (t[2] > l[2]) { t[2] = l[2]; onborder = 1; }
- if (!onborder) {
- // sphere center inside box. find closest face to `t'
- dReal min_distance = l[0] - dFabs(t[0]);
- int mini = 0;
- for (int i=1; i<3; i++) {
- dReal face_distance = l[i] - dFabs(t[i]);
- if (face_distance < min_distance) {
- min_distance = face_distance;
- mini = i;
- }
- }
- // contact position = sphere center
- contact->pos[0] = o1->final_posr->pos[0];
- contact->pos[1] = o1->final_posr->pos[1];
- contact->pos[2] = o1->final_posr->pos[2];
- // contact normal points to closest face
- dVector3 tmp;
- tmp[0] = 0;
- tmp[1] = 0;
- tmp[2] = 0;
- tmp[mini] = (t[mini] > 0) ? REAL(1.0) : REAL(-1.0);
- dMultiply0_331 (contact->normal,o2->final_posr->R,tmp);
- // contact depth = distance to wall along normal plus radius
- contact->depth = min_distance + sphere->radius;
- return 1;
- }
- t[3] = 0; //@@@ hmmm
- dMultiply0_331 (q,o2->final_posr->R,t);
- r[0] = p[0] - q[0];
- r[1] = p[1] - q[1];
- r[2] = p[2] - q[2];
- depth = sphere->radius - dSqrt(dCalcVectorDot3(r,r));
- if (depth < 0) return 0;
- contact->pos[0] = q[0] + o2->final_posr->pos[0];
- contact->pos[1] = q[1] + o2->final_posr->pos[1];
- contact->pos[2] = q[2] + o2->final_posr->pos[2];
- contact->normal[0] = r[0];
- contact->normal[1] = r[1];
- contact->normal[2] = r[2];
- dNormalize3 (contact->normal);
- contact->depth = depth;
- return 1;
- }
- int dCollideSpherePlane (dxGeom *o1, dxGeom *o2, int flags,
- dContactGeom *contact, int skip)
- {
- dIASSERT (skip >= (int)sizeof(dContactGeom));
- dIASSERT (o1->type == dSphereClass);
- dIASSERT (o2->type == dPlaneClass);
- dIASSERT ((flags & NUMC_MASK) >= 1);
- dxSphere *sphere = (dxSphere*) o1;
- dxPlane *plane = (dxPlane*) o2;
- contact->g1 = o1;
- contact->g2 = o2;
- contact->side1 = -1;
- contact->side2 = -1;
- dReal k = dCalcVectorDot3 (o1->final_posr->pos,plane->p);
- dReal depth = plane->p[3] - k + sphere->radius;
- if (depth >= 0) {
- contact->normal[0] = plane->p[0];
- contact->normal[1] = plane->p[1];
- contact->normal[2] = plane->p[2];
- contact->pos[0] = o1->final_posr->pos[0] - plane->p[0] * sphere->radius;
- contact->pos[1] = o1->final_posr->pos[1] - plane->p[1] * sphere->radius;
- contact->pos[2] = o1->final_posr->pos[2] - plane->p[2] * sphere->radius;
- contact->depth = depth;
- return 1;
- }
- else return 0;
- }
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