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oculus spatializer supports attenuation, I think;

bjorn 3 years ago
parent
commit
30c83fa694
1 changed files with 1 additions and 1 deletions
  1. 1 1
      api/lovr/audio/getSpatializer.lua

+ 1 - 1
api/lovr/audio/getSpatializer.lua

@@ -40,7 +40,7 @@ return {
           <td>Effect: Attenuation</td>
           <td>x</td>
           <td>x</td>
-          <td></td>
+          <td>x</td>
         </tr>
         <tr>
           <td>Effect: Absorption</td>