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@@ -10,9 +10,9 @@ You can also set the `t.modules.headset` flag to false in `lovr.conf` to disable
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develop a traditional 3D desktop application.
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Keep in mind that LÖVR is primarily designed for creating VR experiences, which have their own
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-design considerations. Practically this means that LÖVR does not prioritize features common in
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-other engines like advanced control over the desktop window, mouse input, joystick support, and
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-touchscreens. There are some plugins available that help bridge this gap.
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+design considerations. This means that LÖVR does not prioritize features common in other
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+desktop-focused game engines like advanced control over the desktop window, mouse input, joystick
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+support, touchscreens, etc.
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> Is there any way to access keyboard/mouse input?
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@@ -23,6 +23,10 @@ input, see `lovr-mouse` on the <a data-key="Libraries">Libraries</a> page.
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See [this gist](https://gist.github.com/ussaohelcim/9eca6eaa903eefff07b4f3e2019de915).
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+> How is this project related to LÖVE?
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+
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+LÖVR is heavily inspired by LÖVE and has a similar Lua API, but the 2 projects don't share any code.
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+
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> Does LÖVR support AR?
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LÖVR does not currently support Magic Leap, HoloLens, or "magic window" style AR on phones. There
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