Lua Virtual Reality Framework
#gamedev #framework #lua #c #engine #script
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A simple Lua framework for rapidly building VR experiences.
You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open source, and supports lots of different platforms and devices.
Homepage | Documentation | FAQ
It's really easy to get started making things with LÖVR. Grab a copy of the executable from https://lovr.org/downloads,
then write a main.lua
script and drag it onto the executable. Here are some example projects to try:
function lovr.draw(pass)
pass:text('Hello World!', 0, 1.7, -3, .5)
end
function lovr.draw(pass)
pass:cube(0, 1.7, -1, .5, lovr.timer.getTime())
end
function lovr.draw(pass)
for _, hand in ipairs(lovr.headset.getHands()) do
pass:sphere(vec3(lovr.headset.getPosition(hand)), .1)
end
end
function lovr.load()
model = lovr.graphics.newModel('model.gltf')
end
function lovr.draw(pass)
pass:draw(model, x, y, z)
end
More examples are on the docs page.
You can build LÖVR from source using CMake. Here are the steps using the command line:
mkdir build
cd build
cmake ..
cmake --build .
See the Compiling Guide for more info.
Tests can be found in the test/lovr
directory.
You can run all of LÖVR tests from the command line with the following:
./build/bin/lovr test
To run tests for a single module, pass the name of the module as an argument (e.g. this runs the tests for the data module):
./build/bin/lovr test data
MIT, see LICENSE
for details.