Lua Virtual Reality Framework
#gamedev #framework #lua #c #engine #script
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11 小時之前 | |
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.github | 6 天之前 | |
deps | 6 天之前 | |
etc | 3 周之前 | |
plugins | 1 月之前 | |
src | 11 小時之前 | |
test | 2 周之前 | |
.gitignore | 4 年之前 | |
.gitmodules | 10 月之前 | |
CHANGES.md | 2 周之前 | |
CMakeLists.txt | 2 天之前 | |
LICENSE | 6 月之前 | |
README.md | 5 月之前 | |
Tupfile.lua | 1 月之前 |
A simple Lua framework for rapidly building VR experiences.
You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open source, and supports lots of different platforms and devices.
Homepage | Documentation | FAQ
It's really easy to get started making things with LÖVR. Grab a copy of the executable from https://lovr.org/downloads,
then write a main.lua
script and drag it onto the executable. Here are some example projects to try:
function lovr.draw(pass)
pass:text('Hello World!', 0, 1.7, -3, .5)
end
function lovr.draw(pass)
pass:cube(0, 1.7, -1, .5, lovr.timer.getTime())
end
function lovr.draw(pass)
for _, hand in ipairs(lovr.headset.getHands()) do
pass:sphere(vec3(lovr.headset.getPosition(hand)), .1)
end
end
function lovr.load()
model = lovr.graphics.newModel('model.gltf')
end
function lovr.draw(pass)
pass:draw(model, x, y, z)
end
More examples are on the docs page.
You can build LÖVR from source using CMake. Here are the steps using the command line:
mkdir build
cd build
cmake ..
cmake --build .
See the Compiling Guide for more info.
MIT, see LICENSE
for details.