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cmake: Fix MinGW build break in WGI joystick driver

Just look for windows.gaming.input.h rather than assuming its presence
or absence based on other CMake variables.

Fixes MinGW builds in CI
Cameron Gutman 3 년 전
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7e8469d196
1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      CMakeLists.txt

+ 2 - 2
CMakeLists.txt

@@ -1534,6 +1534,7 @@ elseif(WINDOWS)
       #include <xinput.h>
       XINPUT_STATE_EX s1;
       int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
+    check_include_file(windows.gaming.input.h HAVE_WINDOWS_GAMING_INPUT_H)
   endif()
 
   # headers needed elsewhere
@@ -1712,8 +1713,7 @@ elseif(WINDOWS)
     endif()
     if(HAVE_XINPUT_H)
       set(SDL_JOYSTICK_XINPUT 1)
-      if(NOT CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION STREQUAL "")
-        # Has Windows 10 SDK, so has Windows.Gaming.Input
+      if(HAVE_WINDOWS_GAMING_INPUT_H)
         set(SDL_JOYSTICK_WGI 1)
       endif()
     endif()