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cmake: Fix MinGW build break in WGI joystick driver

Just look for windows.gaming.input.h rather than assuming its presence
or absence based on other CMake variables.

Fixes MinGW builds in CI
Cameron Gutman 3 năm trước cách đây
mục cha
commit
7e8469d196
1 tập tin đã thay đổi với 2 bổ sung2 xóa
  1. 2 2
      CMakeLists.txt

+ 2 - 2
CMakeLists.txt

@@ -1534,6 +1534,7 @@ elseif(WINDOWS)
       #include <xinput.h>
       XINPUT_STATE_EX s1;
       int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
+    check_include_file(windows.gaming.input.h HAVE_WINDOWS_GAMING_INPUT_H)
   endif()
 
   # headers needed elsewhere
@@ -1712,8 +1713,7 @@ elseif(WINDOWS)
     endif()
     if(HAVE_XINPUT_H)
       set(SDL_JOYSTICK_XINPUT 1)
-      if(NOT CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION STREQUAL "")
-        # Has Windows 10 SDK, so has Windows.Gaming.Input
+      if(HAVE_WINDOWS_GAMING_INPUT_H)
         set(SDL_JOYSTICK_WGI 1)
       endif()
     endif()