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cmake: Fix MinGW build break in WGI joystick driver

Just look for windows.gaming.input.h rather than assuming its presence
or absence based on other CMake variables.

Fixes MinGW builds in CI
Cameron Gutman 3 年之前
父節點
當前提交
7e8469d196
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      CMakeLists.txt

+ 2 - 2
CMakeLists.txt

@@ -1534,6 +1534,7 @@ elseif(WINDOWS)
       #include <xinput.h>
       XINPUT_STATE_EX s1;
       int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
+    check_include_file(windows.gaming.input.h HAVE_WINDOWS_GAMING_INPUT_H)
   endif()
 
   # headers needed elsewhere
@@ -1712,8 +1713,7 @@ elseif(WINDOWS)
     endif()
     if(HAVE_XINPUT_H)
       set(SDL_JOYSTICK_XINPUT 1)
-      if(NOT CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION STREQUAL "")
-        # Has Windows 10 SDK, so has Windows.Gaming.Input
+      if(HAVE_WINDOWS_GAMING_INPUT_H)
         set(SDL_JOYSTICK_WGI 1)
       endif()
     endif()