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Android quirk:Some devices don't report GL_OES_framebuffer_object but support it

Gabriel Jacobo 12 年之前
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bb2671b7e7
共有 1 個文件被更改,包括 2 次插入1 次删除
  1. 2 1
      src/render/opengles/SDL_render_gles.c

+ 2 - 1
src/render/opengles/SDL_render_gles.c

@@ -375,7 +375,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
     data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
     renderer->info.max_texture_height = value;
 
-    if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object")) {
+    /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
+    if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
         data->GL_OES_framebuffer_object_supported = SDL_TRUE;
         renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;