|
@@ -375,7 +375,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
|
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
|
renderer->info.max_texture_height = value;
|
|
renderer->info.max_texture_height = value;
|
|
|
|
|
|
- if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object")) {
|
|
|
|
|
|
+ /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
|
|
|
|
+ if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
|
|
data->GL_OES_framebuffer_object_supported = SDL_TRUE;
|
|
data->GL_OES_framebuffer_object_supported = SDL_TRUE;
|
|
renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
|
|
renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
|
|
|
|
|