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gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088)

Anthony Fisher il y a 3 mois
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commit
c08b1049d3
1 fichiers modifiés avec 2 ajouts et 0 suppressions
  1. 2 0
      src/gpu/d3d12/SDL_gpu_d3d12.c

+ 2 - 0
src/gpu/d3d12/SDL_gpu_d3d12.c

@@ -4957,6 +4957,8 @@ static void D3D12_INTERNAL_BindGraphicsResources(
             0,
             commandBuffer->vertexBufferCount,
             vertexBufferViews);
+
+        commandBuffer->needVertexBufferBind = false;
     }
 
     if (commandBuffer->needVertexSamplerBind) {