#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine

Sam Lantinga a2d19ec7f3 Note that uniforms are local to command buffers (thanks @LittleCodingFox!) hace 14 horas
.github 3313cb9c4b release: verify SDL_REVISION contains SDL- hace 1 semana
VisualC 450a2cb5e4 Added support for parsing the Xbox report descriptor hace 2 días
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Xcode 450a2cb5e4 Added support for parsing the Xbox report descriptor hace 2 días
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cmake bdb72bb3f0 cmake: add reftable ref storage support to GetGitRevisionDescription hace 1 día
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include a2d19ec7f3 Note that uniforms are local to command buffers (thanks @LittleCodingFox!) hace 14 horas
src ec19f1e12f Use Uint32 instead of unsigned int for descriptor values hace 16 horas
test a296c40867 isfinite is not available on all platforms, so add a bitmasking alternative hace 4 días
wayland-protocols 71bf56c9e4 Add SDL Pinch events (#9445) hace 2 meses
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list hace 1 año
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked hace 2 años
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Android.mk 6905714986 android: remove dependency on cpu-features.h hace 1 mes
BUGS.txt b08d045811 Added a Discord link to BUGS.txt hace 11 meses
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README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga ([email protected])