#sdl #gamedev #windowing #opengl #vulkan #framework #abstraction #game #engine #game-engine
|
6 uur geleden | |
---|---|---|
.github | 10 uur geleden | |
VisualC | 1 week geleden | |
VisualC-GDK | 1 week geleden | |
Xcode | 1 week geleden | |
android-project | 2 maanden geleden | |
build-scripts | 1 maand geleden | |
cmake | 1 maand geleden | |
docs | 2 weken geleden | |
examples | 2 maanden geleden | |
include | 1 dag geleden | |
src | 5 uur geleden | |
test | 6 uur geleden | |
wayland-protocols | 2 weken geleden | |
.clang-format | 1 jaar geleden | |
.clang-tidy | 2 jaren geleden | |
.editorconfig | 1 jaar geleden | |
.gitignore | 9 maanden geleden | |
.wikiheaders-options | 1 maand geleden | |
Android.mk | 4 maanden geleden | |
BUGS.txt | 6 maanden geleden | |
CMakeLists.txt | 2 weken geleden | |
CREDITS.md | 6 maanden geleden | |
INSTALL.md | 4 maanden geleden | |
LICENSE.txt | 6 maanden geleden | |
README.md | 6 maanden geleden | |
WhatsNew.txt | 4 maanden geleden |
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga ([email protected])