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- update Assimp.NET. Fix SWIG output folder & add missing ProgressHandler.h %include.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@865 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
aramis_acg 14 years ago
parent
commit
03e6ab451d
79 changed files with 353 additions and 107 deletions
  1. 11 2
      port/Assimp.NET/Assimp.NET/Assimp.NET.vcproj
  2. 3 1
      port/Assimp.NET/Assimp.NET/AssimpSwigPort.i
  3. 125 28
      port/Assimp.NET/Assimp.NET/AssimpSwigPort_wrap.cxx
  4. 5 1
      port/Assimp.NET/Assimp.NET_CS/Assimp.NET_CS.csproj
  5. 1 1
      port/Assimp.NET/Assimp.NET_CS/Assimp.cs
  6. 27 3
      port/Assimp.NET/Assimp.NET_CS/AssimpPINVOKE.cs
  7. 1 1
      port/Assimp.NET/Assimp.NET_CS/FloatVector.cs
  8. 27 2
      port/Assimp.NET/Assimp.NET_CS/Importer.cs
  9. 53 0
      port/Assimp.NET/Assimp.NET_CS/ProgressHandler.cs
  10. 27 0
      port/Assimp.NET/Assimp.NET_CS/SWIGTYPE_p_std__string.cs
  11. 1 1
      port/Assimp.NET/Assimp.NET_CS/UintVector.cs
  12. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiAnimBehaviour.cs
  13. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiAnimMesh.cs
  14. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiAnimMeshVector.cs
  15. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiAnimation.cs
  16. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiAnimationVector.cs
  17. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiBlendMode.cs
  18. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiBone.cs
  19. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiBoneVector.cs
  20. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiCamera.cs
  21. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiCameraVector.cs
  22. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiColor3D.cs
  23. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiColor4D.cs
  24. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiColor4DVector.cs
  25. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiColor4DVectorVector.cs
  26. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiComponent.cs
  27. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiDefaultLogStream.cs
  28. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiFace.cs
  29. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiFaceVector.cs
  30. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiLight.cs
  31. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiLightSourceType.cs
  32. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiLightVector.cs
  33. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMaterial.cs
  34. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMaterialProperty.cs
  35. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMaterialVector.cs
  36. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMatrix3x3.cs
  37. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMatrix4x4.cs
  38. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMemoryInfo.cs
  39. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMesh.cs
  40. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMeshAnim.cs
  41. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMeshAnimVector.cs
  42. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMeshKey.cs
  43. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMeshKeyVector.cs
  44. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiMeshVector.cs
  45. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiNode.cs
  46. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiNodeAnim.cs
  47. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiNodeAnimVector.cs
  48. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiNodeVector.cs
  49. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiOrigin.cs
  50. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiPlane.cs
  51. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiPostProcessSteps.cs
  52. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiPrimitiveType.cs
  53. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiPropertyTypeInfo.cs
  54. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiQuatKey.cs
  55. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiQuatKeyVector.cs
  56. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiQuaternion.cs
  57. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiRay.cs
  58. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiReturn.cs
  59. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiScene.cs
  60. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiShadingMode.cs
  61. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiString.cs
  62. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiTexel.cs
  63. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiTexture.cs
  64. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiTextureFlags.cs
  65. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiTextureMapMode.cs
  66. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiTextureMapping.cs
  67. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiTextureOp.cs
  68. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiTextureType.cs
  69. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiTextureVector.cs
  70. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiUVTransform.cs
  71. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiVector2D.cs
  72. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiVector3D.cs
  73. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiVector3DVector.cs
  74. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiVector3DVectorVector.cs
  75. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiVectorKey.cs
  76. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiVectorKeyVector.cs
  77. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiVertexWeight.cs
  78. 1 1
      port/Assimp.NET/Assimp.NET_CS/aiVertexWeightVector.cs
  79. 5 0
      port/Assimp.NET/README.txt

+ 11 - 2
port/Assimp.NET/Assimp.NET/Assimp.NET.vcproj

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="Windows-1252"?>
 <?xml version="1.0" encoding="Windows-1252"?>
 <VisualStudioProject
 <VisualStudioProject
 	ProjectType="Visual C++"
 	ProjectType="Visual C++"
-	Version="9,00"
+	Version="9.00"
 	Name="Assimp_NET"
 	Name="Assimp_NET"
 	ProjectGUID="{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}"
 	ProjectGUID="{A86A8AF2-3B4D-4381-BB01-9CA2AE88450E}"
 	RootNamespace="AssimpNET"
 	RootNamespace="AssimpNET"
@@ -217,7 +217,16 @@
 				>
 				>
 				<Tool
 				<Tool
 					Name="VCCustomBuildTool"
 					Name="VCCustomBuildTool"
-					CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;swig.exe -c++ -csharp -cpperraswarn &quot;$(InputPath)&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
+					CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;swig.exe -c++ -csharp -cpperraswarn -outdir &quot;$(SolutionDir)\Assimp.NET_CS&quot; &quot;$(InputPath)&quot; &#x0D;&#x0A;@echo off&#x0D;&#x0A;"
+					Outputs="$(InputName)_wrap.cxx"
+				/>
+			</FileConfiguration>
+			<FileConfiguration
+				Name="Release|Win32"
+				>
+				<Tool
+					Name="VCCustomBuildTool"
+					CommandLine="echo Invoking SWIG...&#x0D;&#x0A;echo on&#x0D;&#x0A;swig.exe -c++ -csharp -cpperraswarn -outdir &quot;$(SolutionDir)\Assimp.NET_CS&quot; &quot;$(InputPath)&quot; &#x0D;&#x0A;@echo off&#x0D;&#x0A;"
 					Outputs="$(InputName)_wrap.cxx"
 					Outputs="$(InputName)_wrap.cxx"
 				/>
 				/>
 			</FileConfiguration>
 			</FileConfiguration>

+ 3 - 1
port/Assimp.NET/Assimp.NET/AssimpSwigPort.i

@@ -68,6 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "..\..\..\include\Logger.h"
 #include "..\..\..\include\Logger.h"
 #include "..\..\..\include\LogStream.h"
 #include "..\..\..\include\LogStream.h"
 #include "..\..\..\include\NullLogger.h"
 #include "..\..\..\include\NullLogger.h"
+#include "..\..\..\include\ProgressHandler.h"
 %}
 %}
 
 
 #define C_STRUCT
 #define C_STRUCT
@@ -206,7 +207,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 %newobject aiMaterial::Get##NAME;
 %newobject aiMaterial::Get##NAME;
 %extend aiMaterial {
 %extend aiMaterial {
   bool Get##NAME(TYPE* INOUT) {
   bool Get##NAME(TYPE* INOUT) {
-	  return aiGetMaterial##XXX($self, KEY, INOUT) == AI_SUCCESS;
+         return aiGetMaterial##XXX($self, KEY, INOUT) == AI_SUCCESS;
   }
   }
 }
 }
 %enddef
 %enddef
@@ -523,6 +524,7 @@ ASSIMP_POINTER_POINTER(aiScene,aiTexture,mTextures,$self->mNumTextures);
 %include "..\..\..\include\aiScene.h"
 %include "..\..\..\include\aiScene.h"
 %include "..\..\..\include\aiTexture.h"
 %include "..\..\..\include\aiTexture.h"
 %include "..\..\..\include\assimp.hpp"
 %include "..\..\..\include\assimp.hpp"
+%include "..\..\..\include\ProgressHandler.h"
 //%include "..\..\..\include\IOSystem.h"
 //%include "..\..\..\include\IOSystem.h"
 //%include "..\..\..\include\IOStream.h"
 //%include "..\..\..\include\IOStream.h"
 //%include "..\..\..\include\Logger.h"
 //%include "..\..\..\include\Logger.h"

+ 125 - 28
port/Assimp.NET/Assimp.NET/AssimpSwigPort_wrap.cxx

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  * 
  * 
  * This file is not intended to be easily readable and contains a number of 
  * This file is not intended to be easily readable and contains a number of 
  * coding conventions designed to improve portability and efficiency. Do not make
  * coding conventions designed to improve portability and efficiency. Do not make
@@ -305,6 +305,7 @@ SWIGEXPORT void SWIGSTDCALL SWIGRegisterStringCallback_Assimp(SWIG_CSharpStringH
 #include "..\..\..\include\Logger.h"
 #include "..\..\..\include\Logger.h"
 #include "..\..\..\include\LogStream.h"
 #include "..\..\..\include\LogStream.h"
 #include "..\..\..\include\NullLogger.h"
 #include "..\..\..\include\NullLogger.h"
+#include "..\..\..\include\ProgressHandler.h"
 
 
 
 
 #include <string>
 #include <string>
@@ -566,67 +567,67 @@ SWIGINTERN std::vector< aiVector3D * > *aiMesh_GetmVertices(aiMesh *self){
     return result;
     return result;
   }
   }
 SWIGINTERN bool aiMaterial_GetDiffuse(aiMaterial *self,aiColor4D *INOUT){
 SWIGINTERN bool aiMaterial_GetDiffuse(aiMaterial *self,aiColor4D *INOUT){
-	  return aiGetMaterialColor(self, AI_MATKEY_COLOR_DIFFUSE, INOUT) == AI_SUCCESS;
+         return aiGetMaterialColor(self, AI_MATKEY_COLOR_DIFFUSE, INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetSpecular(aiMaterial *self,aiColor4D *INOUT){
 SWIGINTERN bool aiMaterial_GetSpecular(aiMaterial *self,aiColor4D *INOUT){
-	  return aiGetMaterialColor(self, AI_MATKEY_COLOR_SPECULAR, INOUT) == AI_SUCCESS;
+         return aiGetMaterialColor(self, AI_MATKEY_COLOR_SPECULAR, INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetAmbient(aiMaterial *self,aiColor4D *INOUT){
 SWIGINTERN bool aiMaterial_GetAmbient(aiMaterial *self,aiColor4D *INOUT){
-	  return aiGetMaterialColor(self, AI_MATKEY_COLOR_AMBIENT, INOUT) == AI_SUCCESS;
+         return aiGetMaterialColor(self, AI_MATKEY_COLOR_AMBIENT, INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetEmissive(aiMaterial *self,aiColor4D *INOUT){
 SWIGINTERN bool aiMaterial_GetEmissive(aiMaterial *self,aiColor4D *INOUT){
-	  return aiGetMaterialColor(self, AI_MATKEY_COLOR_EMISSIVE, INOUT) == AI_SUCCESS;
+         return aiGetMaterialColor(self, AI_MATKEY_COLOR_EMISSIVE, INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetOpacity(aiMaterial *self,float *INOUT){
 SWIGINTERN bool aiMaterial_GetOpacity(aiMaterial *self,float *INOUT){
-	  return aiGetMaterialFloat(self, AI_MATKEY_OPACITY, INOUT) == AI_SUCCESS;
+         return aiGetMaterialFloat(self, AI_MATKEY_OPACITY, INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetShininessStrength(aiMaterial *self,float *INOUT){
 SWIGINTERN bool aiMaterial_GetShininessStrength(aiMaterial *self,float *INOUT){
-	  return aiGetMaterialFloat(self, AI_MATKEY_SHININESS_STRENGTH, INOUT) == AI_SUCCESS;
+         return aiGetMaterialFloat(self, AI_MATKEY_SHININESS_STRENGTH, INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetShadingModel(aiMaterial *self,int *INOUT){
 SWIGINTERN bool aiMaterial_GetShadingModel(aiMaterial *self,int *INOUT){
-	  return aiGetMaterialInteger(self, AI_MATKEY_SHADING_MODEL, INOUT) == AI_SUCCESS;
+         return aiGetMaterialInteger(self, AI_MATKEY_SHADING_MODEL, INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetTexFlagsDiffuse0(aiMaterial *self,int *INOUT){
 SWIGINTERN bool aiMaterial_GetTexFlagsDiffuse0(aiMaterial *self,int *INOUT){
-	  return aiGetMaterialInteger(self, AI_MATKEY_TEXFLAGS_DIFFUSE(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialInteger(self, AI_MATKEY_TEXFLAGS_DIFFUSE(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetMappingModeUDiffuse0(aiMaterial *self,int *INOUT){
 SWIGINTERN bool aiMaterial_GetMappingModeUDiffuse0(aiMaterial *self,int *INOUT){
-	  return aiGetMaterialInteger(self, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialInteger(self, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetMappingModeVDiffuse0(aiMaterial *self,int *INOUT){
 SWIGINTERN bool aiMaterial_GetMappingModeVDiffuse0(aiMaterial *self,int *INOUT){
-	  return aiGetMaterialInteger(self, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialInteger(self, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetTextureDiffuse0(aiMaterial *self,aiString *INOUT){
 SWIGINTERN bool aiMaterial_GetTextureDiffuse0(aiMaterial *self,aiString *INOUT){
-	  return aiGetMaterialString(self, AI_MATKEY_TEXTURE_DIFFUSE(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialString(self, AI_MATKEY_TEXTURE_DIFFUSE(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetTextureSpecular0(aiMaterial *self,aiString *INOUT){
 SWIGINTERN bool aiMaterial_GetTextureSpecular0(aiMaterial *self,aiString *INOUT){
-	  return aiGetMaterialString(self, AI_MATKEY_TEXTURE_SPECULAR(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialString(self, AI_MATKEY_TEXTURE_SPECULAR(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetTextureOpacity0(aiMaterial *self,aiString *INOUT){
 SWIGINTERN bool aiMaterial_GetTextureOpacity0(aiMaterial *self,aiString *INOUT){
-	  return aiGetMaterialString(self, AI_MATKEY_TEXTURE_OPACITY(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialString(self, AI_MATKEY_TEXTURE_OPACITY(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetTextureAmbient0(aiMaterial *self,aiString *INOUT){
 SWIGINTERN bool aiMaterial_GetTextureAmbient0(aiMaterial *self,aiString *INOUT){
-	  return aiGetMaterialString(self, AI_MATKEY_TEXTURE_AMBIENT(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialString(self, AI_MATKEY_TEXTURE_AMBIENT(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetTextureEmissive0(aiMaterial *self,aiString *INOUT){
 SWIGINTERN bool aiMaterial_GetTextureEmissive0(aiMaterial *self,aiString *INOUT){
-	  return aiGetMaterialString(self, AI_MATKEY_TEXTURE_EMISSIVE(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialString(self, AI_MATKEY_TEXTURE_EMISSIVE(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetTextureShininess0(aiMaterial *self,aiString *INOUT){
 SWIGINTERN bool aiMaterial_GetTextureShininess0(aiMaterial *self,aiString *INOUT){
-	  return aiGetMaterialString(self, AI_MATKEY_TEXTURE_SHININESS(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialString(self, AI_MATKEY_TEXTURE_SHININESS(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetTextureLightmap0(aiMaterial *self,aiString *INOUT){
 SWIGINTERN bool aiMaterial_GetTextureLightmap0(aiMaterial *self,aiString *INOUT){
-	  return aiGetMaterialString(self, AI_MATKEY_TEXTURE_LIGHTMAP(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialString(self, AI_MATKEY_TEXTURE_LIGHTMAP(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetTextureNormals0(aiMaterial *self,aiString *INOUT){
 SWIGINTERN bool aiMaterial_GetTextureNormals0(aiMaterial *self,aiString *INOUT){
-	  return aiGetMaterialString(self, AI_MATKEY_TEXTURE_NORMALS(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialString(self, AI_MATKEY_TEXTURE_NORMALS(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetTextureHeight0(aiMaterial *self,aiString *INOUT){
 SWIGINTERN bool aiMaterial_GetTextureHeight0(aiMaterial *self,aiString *INOUT){
-	  return aiGetMaterialString(self, AI_MATKEY_TEXTURE_HEIGHT(0), INOUT) == AI_SUCCESS;
+         return aiGetMaterialString(self, AI_MATKEY_TEXTURE_HEIGHT(0), INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetGlobalBackgroundImage(aiMaterial *self,aiString *INOUT){
 SWIGINTERN bool aiMaterial_GetGlobalBackgroundImage(aiMaterial *self,aiString *INOUT){
-	  return aiGetMaterialString(self, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE, INOUT) == AI_SUCCESS;
+         return aiGetMaterialString(self, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE, INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN bool aiMaterial_GetTwoSided(aiMaterial *self,int *INOUT){
 SWIGINTERN bool aiMaterial_GetTwoSided(aiMaterial *self,int *INOUT){
-	  return aiGetMaterialInteger(self, AI_MATKEY_TWOSIDED, INOUT) == AI_SUCCESS;
+         return aiGetMaterialInteger(self, AI_MATKEY_TWOSIDED, INOUT) == AI_SUCCESS;
   }
   }
 SWIGINTERN std::vector< aiNode * > *aiNode_GetmChildren(aiNode *self){
 SWIGINTERN std::vector< aiNode * > *aiNode_GetmChildren(aiNode *self){
     std::vector<aiNode *> *result = new std::vector<aiNode *>;
     std::vector<aiNode *> *result = new std::vector<aiNode *>;
@@ -729,7 +730,7 @@ SWIGINTERN std::vector< aiTexture * > *aiScene_GetmTextures(aiScene *self){
 
 
     return result;
     return result;
   }
   }
-SWIGINTERN std::string Assimp_Importer_GetExtensionList(Assimp::Importer *self){
+SWIGINTERN std::string Assimp_Importer_GetExtensionList__SWIG_2(Assimp::Importer *self){
     std::string tmp;
     std::string tmp;
     self->GetExtensionList(tmp);
     self->GetExtensionList(tmp);
     return tmp;
     return tmp;
@@ -11222,7 +11223,41 @@ SWIGEXPORT unsigned int SWIGSTDCALL CSharp_Importer_IsDefaultIOHandler(void * ja
   bool result;
   bool result;
   
   
   arg1 = (Assimp::Importer *)jarg1; 
   arg1 = (Assimp::Importer *)jarg1; 
-  result = (bool)(arg1)->IsDefaultIOHandler();
+  result = (bool)((Assimp::Importer const *)arg1)->IsDefaultIOHandler();
+  jresult = result; 
+  return jresult;
+}
+
+
+SWIGEXPORT void SWIGSTDCALL CSharp_Importer_SetProgressHandler(void * jarg1, void * jarg2) {
+  Assimp::Importer *arg1 = (Assimp::Importer *) 0 ;
+  Assimp::ProgressHandler *arg2 = (Assimp::ProgressHandler *) 0 ;
+  
+  arg1 = (Assimp::Importer *)jarg1; 
+  arg2 = (Assimp::ProgressHandler *)jarg2; 
+  (arg1)->SetProgressHandler(arg2);
+}
+
+
+SWIGEXPORT void * SWIGSTDCALL CSharp_Importer_GetProgressHandler(void * jarg1) {
+  void * jresult ;
+  Assimp::Importer *arg1 = (Assimp::Importer *) 0 ;
+  Assimp::ProgressHandler *result = 0 ;
+  
+  arg1 = (Assimp::Importer *)jarg1; 
+  result = (Assimp::ProgressHandler *)((Assimp::Importer const *)arg1)->GetProgressHandler();
+  jresult = (void *)result; 
+  return jresult;
+}
+
+
+SWIGEXPORT unsigned int SWIGSTDCALL CSharp_Importer_IsDefaultProgressHandler(void * jarg1) {
+  unsigned int jresult ;
+  Assimp::Importer *arg1 = (Assimp::Importer *) 0 ;
+  bool result;
+  
+  arg1 = (Assimp::Importer *)jarg1; 
+  result = (bool)((Assimp::Importer const *)arg1)->IsDefaultProgressHandler();
   jresult = result; 
   jresult = result; 
   return jresult;
   return jresult;
 }
 }
@@ -11236,7 +11271,7 @@ SWIGEXPORT unsigned int SWIGSTDCALL CSharp_Importer_ValidateFlags(void * jarg1,
   
   
   arg1 = (Assimp::Importer *)jarg1; 
   arg1 = (Assimp::Importer *)jarg1; 
   arg2 = (unsigned int)jarg2; 
   arg2 = (unsigned int)jarg2; 
-  result = (bool)(arg1)->ValidateFlags(arg2);
+  result = (bool)((Assimp::Importer const *)arg1)->ValidateFlags(arg2);
   jresult = result; 
   jresult = result; 
   return jresult;
   return jresult;
 }
 }
@@ -11286,12 +11321,40 @@ SWIGEXPORT unsigned int SWIGSTDCALL CSharp_Importer_IsExtensionSupported__SWIG_0
   
   
   arg1 = (Assimp::Importer *)jarg1; 
   arg1 = (Assimp::Importer *)jarg1; 
   arg2 = (char *)jarg2; 
   arg2 = (char *)jarg2; 
-  result = (bool)(arg1)->IsExtensionSupported((char const *)arg2);
+  result = (bool)((Assimp::Importer const *)arg1)->IsExtensionSupported((char const *)arg2);
   jresult = result; 
   jresult = result; 
   return jresult;
   return jresult;
 }
 }
 
 
 
 
+SWIGEXPORT void SWIGSTDCALL CSharp_Importer_GetExtensionList__SWIG_0(void * jarg1, void * jarg2) {
+  Assimp::Importer *arg1 = (Assimp::Importer *) 0 ;
+  aiString *arg2 = 0 ;
+  
+  arg1 = (Assimp::Importer *)jarg1; 
+  arg2 = (aiString *)jarg2;
+  if (!arg2) {
+    SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpArgumentNullException, "aiString & type is null", 0);
+    return ;
+  } 
+  ((Assimp::Importer const *)arg1)->GetExtensionList(*arg2);
+}
+
+
+SWIGEXPORT void SWIGSTDCALL CSharp_Importer_GetExtensionList__SWIG_1(void * jarg1, void * jarg2) {
+  Assimp::Importer *arg1 = (Assimp::Importer *) 0 ;
+  std::string *arg2 = 0 ;
+  
+  arg1 = (Assimp::Importer *)jarg1; 
+  arg2 = (std::string *)jarg2;
+  if (!arg2) {
+    SWIG_CSharpSetPendingExceptionArgument(SWIG_CSharpArgumentNullException, "std::string & type is null", 0);
+    return ;
+  } 
+  ((Assimp::Importer const *)arg1)->GetExtensionList(*arg2);
+}
+
+
 SWIGEXPORT void * SWIGSTDCALL CSharp_Importer_GetScene(void * jarg1) {
 SWIGEXPORT void * SWIGSTDCALL CSharp_Importer_GetScene(void * jarg1) {
   void * jresult ;
   void * jresult ;
   Assimp::Importer *arg1 = (Assimp::Importer *) 0 ;
   Assimp::Importer *arg1 = (Assimp::Importer *) 0 ;
@@ -11340,18 +11403,52 @@ SWIGEXPORT void SWIGSTDCALL CSharp_Importer_SetExtraVerbose(void * jarg1, unsign
 }
 }
 
 
 
 
-SWIGEXPORT char * SWIGSTDCALL CSharp_Importer_GetExtensionList(void * jarg1) {
+SWIGEXPORT char * SWIGSTDCALL CSharp_Importer_GetExtensionList__SWIG_2(void * jarg1) {
   char * jresult ;
   char * jresult ;
   Assimp::Importer *arg1 = (Assimp::Importer *) 0 ;
   Assimp::Importer *arg1 = (Assimp::Importer *) 0 ;
   std::string result;
   std::string result;
   
   
   arg1 = (Assimp::Importer *)jarg1; 
   arg1 = (Assimp::Importer *)jarg1; 
-  result = Assimp_Importer_GetExtensionList(arg1);
+  result = Assimp_Importer_GetExtensionList__SWIG_2(arg1);
   jresult = SWIG_csharp_string_callback((&result)->c_str()); 
   jresult = SWIG_csharp_string_callback((&result)->c_str()); 
   return jresult;
   return jresult;
 }
 }
 
 
 
 
+SWIGEXPORT void SWIGSTDCALL CSharp_delete_ProgressHandler(void * jarg1) {
+  Assimp::ProgressHandler *arg1 = (Assimp::ProgressHandler *) 0 ;
+  
+  arg1 = (Assimp::ProgressHandler *)jarg1; 
+  delete arg1;
+}
+
+
+SWIGEXPORT unsigned int SWIGSTDCALL CSharp_ProgressHandler_Update__SWIG_0(void * jarg1, float jarg2) {
+  unsigned int jresult ;
+  Assimp::ProgressHandler *arg1 = (Assimp::ProgressHandler *) 0 ;
+  float arg2 ;
+  bool result;
+  
+  arg1 = (Assimp::ProgressHandler *)jarg1; 
+  arg2 = (float)jarg2; 
+  result = (bool)(arg1)->Update(arg2);
+  jresult = result; 
+  return jresult;
+}
+
+
+SWIGEXPORT unsigned int SWIGSTDCALL CSharp_ProgressHandler_Update__SWIG_1(void * jarg1) {
+  unsigned int jresult ;
+  Assimp::ProgressHandler *arg1 = (Assimp::ProgressHandler *) 0 ;
+  bool result;
+  
+  arg1 = (Assimp::ProgressHandler *)jarg1; 
+  result = (bool)(arg1)->Update();
+  jresult = result; 
+  return jresult;
+}
+
+
 SWIGEXPORT void SWIGSTDCALL CSharp_FloatVector_Clear(void * jarg1) {
 SWIGEXPORT void SWIGSTDCALL CSharp_FloatVector_Clear(void * jarg1) {
   std::vector< float > *arg1 = (std::vector< float > *) 0 ;
   std::vector< float > *arg1 = (std::vector< float > *) 0 ;
   
   

+ 5 - 1
port/Assimp.NET/Assimp.NET_CS/Assimp.NET_CS.csproj

@@ -3,7 +3,7 @@
   <PropertyGroup>
   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
-    <ProductVersion>9.0.21022</ProductVersion>
+    <ProductVersion>9.0.30729</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <ProjectGuid>{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}</ProjectGuid>
     <ProjectGuid>{A0CE9ED2-A27E-40AE-95F5-FEF94BB7E131}</ProjectGuid>
     <OutputType>Library</OutputType>
     <OutputType>Library</OutputType>
@@ -141,6 +141,10 @@
     <Compile Include="AssimpPINVOKE.cs" />
     <Compile Include="AssimpPINVOKE.cs" />
     <Compile Include="FloatVector.cs" />
     <Compile Include="FloatVector.cs" />
     <Compile Include="Importer.cs" />
     <Compile Include="Importer.cs" />
+    <Compile Include="ProgressHandler.cs" />
+    <Compile Include="SWIGTYPE_p_std__string.cs">
+      <SubType>Code</SubType>
+    </Compile>
     <Compile Include="UintVector.cs" />
     <Compile Include="UintVector.cs" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/Assimp.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 27 - 3
port/Assimp.NET/Assimp.NET_CS/AssimpPINVOKE.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.
@@ -2144,6 +2144,15 @@ class AssimpPINVOKE {
   [DllImport("Assimp", EntryPoint="CSharp_Importer_IsDefaultIOHandler")]
   [DllImport("Assimp", EntryPoint="CSharp_Importer_IsDefaultIOHandler")]
   public static extern bool Importer_IsDefaultIOHandler(HandleRef jarg1);
   public static extern bool Importer_IsDefaultIOHandler(HandleRef jarg1);
 
 
+  [DllImport("Assimp", EntryPoint="CSharp_Importer_SetProgressHandler")]
+  public static extern void Importer_SetProgressHandler(HandleRef jarg1, HandleRef jarg2);
+
+  [DllImport("Assimp", EntryPoint="CSharp_Importer_GetProgressHandler")]
+  public static extern IntPtr Importer_GetProgressHandler(HandleRef jarg1);
+
+  [DllImport("Assimp", EntryPoint="CSharp_Importer_IsDefaultProgressHandler")]
+  public static extern bool Importer_IsDefaultProgressHandler(HandleRef jarg1);
+
   [DllImport("Assimp", EntryPoint="CSharp_Importer_ValidateFlags")]
   [DllImport("Assimp", EntryPoint="CSharp_Importer_ValidateFlags")]
   public static extern bool Importer_ValidateFlags(HandleRef jarg1, uint jarg2);
   public static extern bool Importer_ValidateFlags(HandleRef jarg1, uint jarg2);
 
 
@@ -2159,6 +2168,12 @@ class AssimpPINVOKE {
   [DllImport("Assimp", EntryPoint="CSharp_Importer_IsExtensionSupported__SWIG_0")]
   [DllImport("Assimp", EntryPoint="CSharp_Importer_IsExtensionSupported__SWIG_0")]
   public static extern bool Importer_IsExtensionSupported__SWIG_0(HandleRef jarg1, string jarg2);
   public static extern bool Importer_IsExtensionSupported__SWIG_0(HandleRef jarg1, string jarg2);
 
 
+  [DllImport("Assimp", EntryPoint="CSharp_Importer_GetExtensionList__SWIG_0")]
+  public static extern void Importer_GetExtensionList__SWIG_0(HandleRef jarg1, HandleRef jarg2);
+
+  [DllImport("Assimp", EntryPoint="CSharp_Importer_GetExtensionList__SWIG_1")]
+  public static extern void Importer_GetExtensionList__SWIG_1(HandleRef jarg1, HandleRef jarg2);
+
   [DllImport("Assimp", EntryPoint="CSharp_Importer_GetScene")]
   [DllImport("Assimp", EntryPoint="CSharp_Importer_GetScene")]
   public static extern IntPtr Importer_GetScene(HandleRef jarg1);
   public static extern IntPtr Importer_GetScene(HandleRef jarg1);
 
 
@@ -2171,8 +2186,17 @@ class AssimpPINVOKE {
   [DllImport("Assimp", EntryPoint="CSharp_Importer_SetExtraVerbose")]
   [DllImport("Assimp", EntryPoint="CSharp_Importer_SetExtraVerbose")]
   public static extern void Importer_SetExtraVerbose(HandleRef jarg1, bool jarg2);
   public static extern void Importer_SetExtraVerbose(HandleRef jarg1, bool jarg2);
 
 
-  [DllImport("Assimp", EntryPoint="CSharp_Importer_GetExtensionList")]
-  public static extern string Importer_GetExtensionList(HandleRef jarg1);
+  [DllImport("Assimp", EntryPoint="CSharp_Importer_GetExtensionList__SWIG_2")]
+  public static extern string Importer_GetExtensionList__SWIG_2(HandleRef jarg1);
+
+  [DllImport("Assimp", EntryPoint="CSharp_delete_ProgressHandler")]
+  public static extern void delete_ProgressHandler(HandleRef jarg1);
+
+  [DllImport("Assimp", EntryPoint="CSharp_ProgressHandler_Update__SWIG_0")]
+  public static extern bool ProgressHandler_Update__SWIG_0(HandleRef jarg1, float jarg2);
+
+  [DllImport("Assimp", EntryPoint="CSharp_ProgressHandler_Update__SWIG_1")]
+  public static extern bool ProgressHandler_Update__SWIG_1(HandleRef jarg1);
 
 
   [DllImport("Assimp", EntryPoint="CSharp_FloatVector_Clear")]
   [DllImport("Assimp", EntryPoint="CSharp_FloatVector_Clear")]
   public static extern void FloatVector_Clear(HandleRef jarg1);
   public static extern void FloatVector_Clear(HandleRef jarg1);

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/FloatVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 27 - 2
port/Assimp.NET/Assimp.NET_CS/Importer.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.
@@ -93,6 +93,21 @@ public class Importer : IDisposable {
     return ret;
     return ret;
   }
   }
 
 
+  public void SetProgressHandler(ProgressHandler pHandler) {
+    AssimpPINVOKE.Importer_SetProgressHandler(swigCPtr, ProgressHandler.getCPtr(pHandler));
+  }
+
+  public ProgressHandler GetProgressHandler() {
+    IntPtr cPtr = AssimpPINVOKE.Importer_GetProgressHandler(swigCPtr);
+    ProgressHandler ret = (cPtr == IntPtr.Zero) ? null : new ProgressHandler(cPtr, false);
+    return ret;
+  }
+
+  public bool IsDefaultProgressHandler() {
+    bool ret = AssimpPINVOKE.Importer_IsDefaultProgressHandler(swigCPtr);
+    return ret;
+  }
+
   public bool ValidateFlags(aiPostProcessSteps pFlags) {
   public bool ValidateFlags(aiPostProcessSteps pFlags) {
     bool ret = AssimpPINVOKE.Importer_ValidateFlags(swigCPtr, (uint)pFlags);
     bool ret = AssimpPINVOKE.Importer_ValidateFlags(swigCPtr, (uint)pFlags);
     return ret;
     return ret;
@@ -118,6 +133,16 @@ public class Importer : IDisposable {
     return ret;
     return ret;
   }
   }
 
 
+  public void GetExtensionList(aiString szOut) {
+    AssimpPINVOKE.Importer_GetExtensionList__SWIG_0(swigCPtr, aiString.getCPtr(szOut));
+    if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
+  }
+
+  public void GetExtensionList(SWIGTYPE_p_std__string szOut) {
+    AssimpPINVOKE.Importer_GetExtensionList__SWIG_1(swigCPtr, SWIGTYPE_p_std__string.getCPtr(szOut));
+    if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
+  }
+
   public aiScene GetScene() {
   public aiScene GetScene() {
     IntPtr cPtr = AssimpPINVOKE.Importer_GetScene(swigCPtr);
     IntPtr cPtr = AssimpPINVOKE.Importer_GetScene(swigCPtr);
     aiScene ret = (cPtr == IntPtr.Zero) ? null : new aiScene(cPtr, false);
     aiScene ret = (cPtr == IntPtr.Zero) ? null : new aiScene(cPtr, false);
@@ -140,7 +165,7 @@ public class Importer : IDisposable {
   }
   }
 
 
   public string GetExtensionList() {
   public string GetExtensionList() {
-    string ret = AssimpPINVOKE.Importer_GetExtensionList(swigCPtr);
+    string ret = AssimpPINVOKE.Importer_GetExtensionList__SWIG_2(swigCPtr);
     return ret;
     return ret;
   }
   }
 
 

+ 53 - 0
port/Assimp.NET/Assimp.NET_CS/ProgressHandler.cs

@@ -0,0 +1,53 @@
+/* ----------------------------------------------------------------------------
+ * This file was automatically generated by SWIG (http://www.swig.org).
+ * Version 2.0.1
+ *
+ * Do not make changes to this file unless you know what you are doing--modify
+ * the SWIG interface file instead.
+ * ----------------------------------------------------------------------------- */
+
+
+using System;
+using System.Runtime.InteropServices;
+
+public class ProgressHandler : IDisposable {
+  private HandleRef swigCPtr;
+  protected bool swigCMemOwn;
+
+  internal ProgressHandler(IntPtr cPtr, bool cMemoryOwn) {
+    swigCMemOwn = cMemoryOwn;
+    swigCPtr = new HandleRef(this, cPtr);
+  }
+
+  internal static HandleRef getCPtr(ProgressHandler obj) {
+    return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
+  }
+
+  ~ProgressHandler() {
+    Dispose();
+  }
+
+  public virtual void Dispose() {
+    lock(this) {
+      if (swigCPtr.Handle != IntPtr.Zero) {
+        if (swigCMemOwn) {
+          swigCMemOwn = false;
+          AssimpPINVOKE.delete_ProgressHandler(swigCPtr);
+        }
+        swigCPtr = new HandleRef(null, IntPtr.Zero);
+      }
+      GC.SuppressFinalize(this);
+    }
+  }
+
+  public virtual bool Update(float percentage) {
+    bool ret = AssimpPINVOKE.ProgressHandler_Update__SWIG_0(swigCPtr, percentage);
+    return ret;
+  }
+
+  public virtual bool Update() {
+    bool ret = AssimpPINVOKE.ProgressHandler_Update__SWIG_1(swigCPtr);
+    return ret;
+  }
+
+}

+ 27 - 0
port/Assimp.NET/Assimp.NET_CS/SWIGTYPE_p_std__string.cs

@@ -0,0 +1,27 @@
+/* ----------------------------------------------------------------------------
+ * This file was automatically generated by SWIG (http://www.swig.org).
+ * Version 2.0.1
+ *
+ * Do not make changes to this file unless you know what you are doing--modify
+ * the SWIG interface file instead.
+ * ----------------------------------------------------------------------------- */
+
+
+using System;
+using System.Runtime.InteropServices;
+
+public class SWIGTYPE_p_std__string {
+  private HandleRef swigCPtr;
+
+  internal SWIGTYPE_p_std__string(IntPtr cPtr, bool futureUse) {
+    swigCPtr = new HandleRef(this, cPtr);
+  }
+
+  protected SWIGTYPE_p_std__string() {
+    swigCPtr = new HandleRef(null, IntPtr.Zero);
+  }
+
+  internal static HandleRef getCPtr(SWIGTYPE_p_std__string obj) {
+    return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
+  }
+}

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/UintVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiAnimBehaviour.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiAnimMesh.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiAnimMeshVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiAnimation.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiAnimationVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiBlendMode.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiBone.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiBoneVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiCamera.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiCameraVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiColor3D.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiColor4D.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiColor4DVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiColor4DVectorVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
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  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiComponent.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiDefaultLogStream.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiFace.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiFaceVector.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiLight.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiLightSourceType.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiLightVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMaterial.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMaterialProperty.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMaterialVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMatrix3x3.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMatrix4x4.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMemoryInfo.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMesh.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMeshAnim.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMeshAnimVector.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMeshKey.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMeshKeyVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiMeshVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiNode.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiNodeAnim.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiNodeAnimVector.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiNodeVector.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiOrigin.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiPlane.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiPostProcessSteps.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiPrimitiveType.cs

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  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiPropertyTypeInfo.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiQuatKey.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiQuatKeyVector.cs

@@ -1,6 +1,6 @@
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 /* ----------------------------------------------------------------------------
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiQuaternion.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiRay.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiReturn.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiScene.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiShadingMode.cs

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+ 1 - 1
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiTexel.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiTexture.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiTextureFlags.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiTextureMapMode.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiTextureMapping.cs

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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiTextureOp.cs

@@ -1,6 +1,6 @@
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiTextureType.cs

@@ -1,6 +1,6 @@
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 /* ----------------------------------------------------------------------------
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+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiTextureVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiUVTransform.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiVector2D.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiVector3D.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiVector3DVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiVector3DVectorVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiVectorKey.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiVectorKeyVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiVertexWeight.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 1 - 1
port/Assimp.NET/Assimp.NET_CS/aiVertexWeightVector.cs

@@ -1,6 +1,6 @@
 /* ----------------------------------------------------------------------------
 /* ----------------------------------------------------------------------------
  * This file was automatically generated by SWIG (http://www.swig.org).
  * This file was automatically generated by SWIG (http://www.swig.org).
- * Version 2.0.0
+ * Version 2.0.1
  *
  *
  * Do not make changes to this file unless you know what you are doing--modify
  * Do not make changes to this file unless you know what you are doing--modify
  * the SWIG interface file instead.
  * the SWIG interface file instead.

+ 5 - 0
port/Assimp.NET/README.txt

@@ -22,6 +22,11 @@ to the main assimp source from the C# viewer application.
 1) Download SWIG 2.0.0 or later (http://sourceforge.net/projects/swig/)
 1) Download SWIG 2.0.0 or later (http://sourceforge.net/projects/swig/)
    Install it somewhere like (C:\Program Files\swigwin-2.0.0).
    Install it somewhere like (C:\Program Files\swigwin-2.0.0).
 
 
+   NOTE: you can leave this step out, provided the SWIG-generated
+   files in the repository are up-to-date. This will usually be
+   the case in release versions, but not necessarily in TRUNK.
+
+
 2) Download Boost 1.43.0 or later (http://www.boost.org/)
 2) Download Boost 1.43.0 or later (http://www.boost.org/)
    Install it somewhere like (C:\Program Files\Boost\boost_1_43_0).
    Install it somewhere like (C:\Program Files\Boost\boost_1_43_0).