@@ -339,7 +339,6 @@ void Discreet3DSExporter::WriteMaterials() {
writer.PutU2(static_cast<uint16_t>(shading_mode_out));
}
- float f;
if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS);
WritePercentChunk(f);