فهرست منبع

Fix namespaces.

Kim Kulling 1 سال پیش
والد
کامیت
4535e37fc6

+ 6 - 4
code/AssetLib/3DS/3DSConverter.cpp

@@ -52,9 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <cctype>
 #include <memory>
 
-using namespace Assimp;
+namespace Assimp {
 
-static const unsigned int NotSet = 0xcdcdcdcd;
+static constexpr unsigned int NotSet = 0xcdcdcdcd;
 
 // ------------------------------------------------------------------------------------------------
 // Setup final material indices, generae a default material if necessary
@@ -68,7 +68,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
     unsigned int idx(NotSet);
     for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
         std::string s = mScene->mMaterials[i].mName;
-        for (char & it : s) {
+        for (char &it : s) {
             it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
         }
 
@@ -262,7 +262,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
         unsigned int iWire = 1;
         mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
     }
-    [[fallthrough]];
+        [[fallthrough]];
 
     case D3DS::Discreet3DS::Gouraud:
         eShading = aiShadingMode_Gouraud;
@@ -805,4 +805,6 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
     }
 }
 
+} // namespace Assimp
+
 #endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER

+ 2 - 4
code/AssetLib/3DS/3DSExporter.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2022, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -57,8 +56,7 @@ struct aiNode;
 struct aiMaterial;
 struct aiMesh;
 
-namespace Assimp
-{
+namespace Assimp {
 
 // ------------------------------------------------------------------------------------------------
 /**
@@ -88,7 +86,7 @@ private:
 
     std::map<const aiNode*, aiMatrix4x4> trafos;
 
-    typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
+    using MeshesByNodeMap = std::multimap<const aiNode*, unsigned int>;
     MeshesByNodeMap meshes;
 
 };

+ 3 - 1
code/AssetLib/3DS/3DSLoader.cpp

@@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
 
-using namespace Assimp;
+namespace Assimp {
 
 static constexpr aiImporterDesc desc = {
     "Discreet 3DS Importer",
@@ -1335,4 +1335,6 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
     (void)bGamma;
 }
 
+} // namespace Assimp
+
 #endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER

+ 0 - 4
code/AssetLib/3MF/D3MFImporter.cpp

@@ -81,10 +81,6 @@ static constexpr aiImporterDesc desc = {
     "3mf"
 };
 
-D3MFImporter::D3MFImporter() = default;
-
-D3MFImporter::~D3MFImporter() = default;
-
 bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
     if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
         return false;

+ 2 - 2
code/AssetLib/3MF/D3MFImporter.h

@@ -56,10 +56,10 @@ namespace Assimp {
 class D3MFImporter : public BaseImporter {
 public:
     /// @brief The default class constructor.
-    D3MFImporter();
+    D3MFImporter() = default;
 
     ///	@brief  The class destructor.
-    ~D3MFImporter() override;
+    ~D3MFImporter() override = default;
 
     /// @brief Performs the data format detection.
     /// @param pFile        The filename to check.

+ 5 - 5
code/AssetLib/3MF/D3MFOpcPackage.cpp

@@ -68,7 +68,7 @@ using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
 class OpcPackageRelationshipReader {
 public:
     OpcPackageRelationshipReader(XmlParser &parser) :
-            m_relationShips() {
+            mRelations() {
         XmlNode root = parser.getRootNode();
         ParseRootNode(root);
     }
@@ -108,13 +108,13 @@ public:
                 relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
                 relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
                 if (validateRels(relPtr)) {
-                    m_relationShips.push_back(relPtr);
+                    mRelations.push_back(relPtr);
                 }
             }
         }
     }
 
-    std::vector<OpcPackageRelationshipPtr> m_relationShips;
+    std::vector<OpcPackageRelationshipPtr> mRelations;
 };
 
 static bool IsEmbeddedTexture( const std::string &filename ) {
@@ -217,11 +217,11 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
 
     OpcPackageRelationshipReader reader(xmlParser);
 
-    auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) {
+    auto itr = std::find_if(reader.mRelations.begin(), reader.mRelations.end(), [](const OpcPackageRelationshipPtr &rel) {
         return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
     });
 
-    if (itr == reader.m_relationShips.end()) {
+    if (itr == reader.mRelations.end()) {
         throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
     }
 

+ 3 - 3
code/AssetLib/3MF/XmlSerializer.cpp

@@ -49,12 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 namespace Assimp {
 namespace D3MF {
 
-static const int IdNotSet = -1;
+static constexpr int IdNotSet = -1;
 
 namespace {
 
-static const size_t ColRGBA_Len = 9;
-static const size_t ColRGB_Len = 7;
+static constexpr size_t ColRGBA_Len = 9;
+static constexpr size_t ColRGB_Len = 7;
 
 // format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
 bool validateColorString(const char *color) {

+ 3 - 1
code/AssetLib/AC/ACLoader.cpp

@@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/Importer.hpp>
 #include <memory>
 
-using namespace Assimp;
+namespace Assimp {
 
 static constexpr aiImporterDesc desc = {
     "AC3D Importer",
@@ -862,4 +862,6 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
     }
 }
 
+} // namespace Assimp
+
 #endif //!defined ASSIMP_BUILD_NO_AC_IMPORTER

+ 3 - 1
code/AssetLib/ASE/ASELoader.cpp

@@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 // utilities
 #include <assimp/fast_atof.h>
 
-using namespace Assimp;
+namespace Assimp {
 using namespace Assimp::ASE;
 
 static constexpr aiImporterDesc desc = {
@@ -1262,6 +1262,8 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
     return false;
 }
 
+}
+
 #endif // ASSIMP_BUILD_NO_3DS_IMPORTER
 
 #endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER

+ 3 - 1
code/AssetLib/ASE/ASEParser.cpp

@@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/fast_atof.h>
 #include <assimp/DefaultLogger.hpp>
 
-using namespace Assimp;
+namespace Assimp {
 using namespace Assimp::ASE;
 
 // ------------------------------------------------------------------------------------------------
@@ -1864,6 +1864,8 @@ void Parser::ParseLV4MeshLong(unsigned int &iOut) {
     iOut = strtoul10(filePtr, &filePtr);
 }
 
+}
+
 #endif // ASSIMP_BUILD_NO_3DS_IMPORTER
 
 #endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER

+ 11 - 9
code/AssetLib/B3D/B3DImporter.cpp

@@ -59,7 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <memory>
 
-using namespace Assimp;
+namespace Assimp {
 using namespace std;
 
 static constexpr aiImporterDesc desc = {
@@ -79,9 +79,9 @@ static constexpr aiImporterDesc desc = {
 #pragma warning(disable : 4018)
 #endif
 
-//#define DEBUG_B3D
+// #define DEBUG_B3D
 
-template<typename T>
+template <typename T>
 void DeleteAllBarePointers(std::vector<T> &x) {
     for (auto p : x) {
         delete p;
@@ -329,7 +329,7 @@ void B3DImporter::ReadBRUS() {
             mat->AddProperty(&i, 1, AI_MATKEY_TWOSIDED);
         }
 
-        //Textures
+        // Textures
         for (int i = 0; i < n_texs; ++i) {
             int texid = ReadInt();
             if (texid < -1 || (texid >= 0 && texid >= static_cast<int>(_textures.size()))) {
@@ -372,7 +372,7 @@ void B3DImporter::ReadVRTS() {
         }
 
         if (_vflags & 2) {
-            ReadQuat(); //skip v 4bytes...
+            ReadQuat(); // skip v 4bytes...
         }
 
         for (int j = 0; j < _tcsets; ++j) {
@@ -704,22 +704,22 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
         }
     }
 
-    //nodes
+    // nodes
     scene->mRootNode = _nodes[0];
     _nodes.clear(); // node ownership now belongs to scene
 
-    //material
+    // material
     if (!_materials.size()) {
         _materials.emplace_back(std::unique_ptr<aiMaterial>(new aiMaterial));
     }
     scene->mNumMaterials = static_cast<unsigned int>(_materials.size());
     scene->mMaterials = unique_to_array(_materials);
 
-    //meshes
+    // meshes
     scene->mNumMeshes = static_cast<unsigned int>(_meshes.size());
     scene->mMeshes = unique_to_array(_meshes);
 
-    //animations
+    // animations
     if (_animations.size() == 1 && _nodeAnims.size()) {
 
         aiAnimation *anim = _animations.back().get();
@@ -738,4 +738,6 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
     flip.Execute(scene);
 }
 
+} // namespace Assimp
+
 #endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER

+ 24 - 24
code/AssetLib/BVH/BVHLoader.cpp

@@ -55,7 +55,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <map>
 #include <memory>
 
-using namespace Assimp;
+namespace Assimp {
+
 using namespace Assimp::Formatter;
 
 static constexpr aiImporterDesc desc = {
@@ -73,8 +74,8 @@ static constexpr aiImporterDesc desc = {
 
 // ------------------------------------------------------------------------------------------------
 // Aborts the file reading with an exception
-template<typename... T>
-AI_WONT_RETURN void BVHLoader::ThrowException(T&&... args) {
+template <typename... T>
+AI_WONT_RETURN void BVHLoader::ThrowException(T &&...args) {
     throw DeadlyImportError(mFileName, ":", mLine, " - ", args...);
 }
 
@@ -426,7 +427,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
         nodeAnim->mNodeName.Set(nodeName);
         std::map<BVHLoader::ChannelType, int> channelMap;
 
-        //Build map of channels
+        // Build map of channels
         for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel) {
             channelMap[node.mChannels[channel]] = channel;
         }
@@ -441,7 +442,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
 
                 // Now compute all translations
                 for (BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel + 1)) {
-                    //Find channel in node
+                    // Find channel in node
                     std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
 
                     if (mapIter == channelMap.end())
@@ -485,30 +486,27 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
             for (unsigned int fr = 0; fr < mAnimNumFrames; ++fr) {
                 aiMatrix4x4 temp;
                 aiMatrix3x3 rotMatrix;
-				for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++ channelIdx) {
-					switch (node.mChannels[channelIdx]) {
-                    case Channel_RotationX:
-                        {
+                for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++channelIdx) {
+                    switch (node.mChannels[channelIdx]) {
+                    case Channel_RotationX: {
                         const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
-                        aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp);
-                        }
-                        break;
-                    case Channel_RotationY:
-                        {
+                        aiMatrix4x4::RotationX(angle, temp);
+                        rotMatrix *= aiMatrix3x3(temp);
+                    } break;
+                    case Channel_RotationY: {
                         const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
-                        aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp);
-                        }
-                        break;
-                    case Channel_RotationZ:
-                        {
+                        aiMatrix4x4::RotationY(angle, temp);
+                        rotMatrix *= aiMatrix3x3(temp);
+                    } break;
+                    case Channel_RotationZ: {
                         const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
-                        aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp);
-                        }
-                        break;
+                        aiMatrix4x4::RotationZ(angle, temp);
+                        rotMatrix *= aiMatrix3x3(temp);
+                    } break;
                     default:
                         break;
-					}
-				}
+                    }
+                }
                 rotkey->mTime = double(fr);
                 rotkey->mValue = aiQuaternion(rotMatrix);
                 ++rotkey;
@@ -525,4 +523,6 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
     }
 }
 
+} // namespace Assimp
+
 #endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER

+ 3 - 1
code/AssetLib/COB/COBLoader.cpp

@@ -61,7 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <memory>
 
-using namespace Assimp;
+namespace Assimp {
 using namespace Assimp::COB;
 using namespace Assimp::Formatter;
 
@@ -1164,4 +1164,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
     ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
 }
 
+}
+
 #endif // ASSIMP_BUILD_NO_COB_IMPORTER

+ 4 - 2
code/AssetLib/SMD/SMDLoader.cpp

@@ -64,9 +64,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define strtok_s strtok_r
 #endif
 
-using namespace Assimp;
+namespace Assimp {
 
-static const aiImporterDesc desc = {
+static constexpr aiImporterDesc desc = {
     "Valve SMD Importer",
     "",
     "",
@@ -1077,4 +1077,6 @@ void SMDImporter::ParseVertex(const char* szCurrent,
     SMDI_PARSE_RETURN;
 }
 
+}
+
 #endif // !! ASSIMP_BUILD_NO_SMD_IMPORTER

+ 21 - 20
code/AssetLib/STL/STLLoader.cpp

@@ -52,11 +52,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <memory>
 
-using namespace Assimp;
+namespace Assimp {
 
 namespace {
 
-static const aiImporterDesc desc = {
+static constexpr aiImporterDesc desc = {
     "Stereolithography (STL) Importer",
     "",
     "",
@@ -129,7 +129,7 @@ STLImporter::STLImporter() :
         mBuffer(),
         mFileSize(0),
         mScene() {
-   // empty
+    // empty
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -250,13 +250,13 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
         sz += 5; // skip the "solid"
         SkipSpaces(&sz);
         const char *szMe = sz;
-        while (!::IsSpaceOrNewLine(*sz)) {
+        while (!IsSpaceOrNewLine(*sz)) {
             sz++;
         }
 
         size_t temp = (size_t)(sz - szMe);
         // setup the name of the node
-        if ( temp ) {
+        if (temp) {
             if (temp >= MAXLEN) {
                 throw DeadlyImportError("STL: Node name too long");
             }
@@ -303,7 +303,7 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
                     normalBuffer.emplace_back(vn);
                     normalBuffer.emplace_back(vn);
                 }
-            } else if (!strncmp(sz, "vertex", 6) && ::IsSpaceOrNewLine(*(sz + 6))) { // vertex 1.50000 1.50000 0.00000
+            } else if (!strncmp(sz, "vertex", 6) && IsSpaceOrNewLine(*(sz + 6))) { // vertex 1.50000 1.50000 0.00000
                 if (faceVertexCounter >= 3) {
                     ASSIMP_LOG_ERROR("STL: a facet with more than 3 vertices has been found");
                     ++sz;
@@ -325,14 +325,14 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
             } else if (!::strncmp(sz, "endsolid", 8)) {
                 do {
                     ++sz;
-                } while (!::IsLineEnd(*sz));
+                } while (!IsLineEnd(*sz));
                 SkipSpacesAndLineEnd(&sz);
                 // finished!
                 break;
             } else { // else skip the whole identifier
                 do {
                     ++sz;
-                } while (!::IsSpaceOrNewLine(*sz));
+                } while (!IsSpaceOrNewLine(*sz));
             }
         }
 
@@ -349,14 +349,14 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
             throw DeadlyImportError("Normal buffer size does not match position buffer size");
         }
 
-        // only process positionbuffer when filled, else exception when accessing with index operator
+        // only process position buffer when filled, else exception when accessing with index operator
         // see line 353: only warning is triggered
-        // see line 373(now): access to empty positionbuffer with index operator forced exception
+        // see line 373(now): access to empty position buffer with index operator forced exception
         if (!positionBuffer.empty()) {
             pMesh->mNumFaces = static_cast<unsigned int>(positionBuffer.size() / 3);
             pMesh->mNumVertices = static_cast<unsigned int>(positionBuffer.size());
             pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
-            for (size_t i=0; i<pMesh->mNumVertices; ++i ) {
+            for (size_t i = 0; i < pMesh->mNumVertices; ++i) {
                 pMesh->mVertices[i].x = positionBuffer[i].x;
                 pMesh->mVertices[i].y = positionBuffer[i].y;
                 pMesh->mVertices[i].z = positionBuffer[i].z;
@@ -366,7 +366,7 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
         // also only process normalBuffer when filled, else exception when accessing with index operator
         if (!normalBuffer.empty()) {
             pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
-            for (size_t i=0; i<pMesh->mNumVertices; ++i ) {
+            for (size_t i = 0; i < pMesh->mNumVertices; ++i) {
                 pMesh->mNormals[i].x = normalBuffer[i].x;
                 pMesh->mNormals[i].y = normalBuffer[i].y;
                 pMesh->mNormals[i].z = normalBuffer[i].z;
@@ -450,9 +450,8 @@ bool STLImporter::LoadBinaryFile() {
     aiVector3D *vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
     aiVector3D *vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
 
-    typedef aiVector3t<float> aiVector3F;
-    aiVector3F *theVec;
-    aiVector3F theVec3F;
+    aiVector3f *theVec;
+    aiVector3f theVec3F;
 
     for (unsigned int i = 0; i < pMesh->mNumFaces; ++i) {
         // NOTE: Blender sometimes writes empty normals ... this is not
@@ -460,8 +459,8 @@ bool STLImporter::LoadBinaryFile() {
 
         // There's one normal for the face in the STL; use it three times
         // for vertex normals
-        theVec = (aiVector3F *)sz;
-        ::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
+        theVec = (aiVector3f *)sz;
+        ::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
         vn->x = theVec3F.x;
         vn->y = theVec3F.y;
         vn->z = theVec3F.z;
@@ -471,7 +470,7 @@ bool STLImporter::LoadBinaryFile() {
         vn += 3;
 
         // vertex 1
-        ::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
+        ::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
         vp->x = theVec3F.x;
         vp->y = theVec3F.y;
         vp->z = theVec3F.z;
@@ -479,7 +478,7 @@ bool STLImporter::LoadBinaryFile() {
         ++vp;
 
         // vertex 2
-        ::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
+        ::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
         vp->x = theVec3F.x;
         vp->y = theVec3F.y;
         vp->z = theVec3F.z;
@@ -487,7 +486,7 @@ bool STLImporter::LoadBinaryFile() {
         ++vp;
 
         // vertex 3
-        ::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
+        ::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
         vp->x = theVec3F.x;
         vp->y = theVec3F.y;
         vp->z = theVec3F.z;
@@ -570,4 +569,6 @@ void STLImporter::pushMeshesToNode(std::vector<unsigned int> &meshIndices, aiNod
     meshIndices.clear();
 }
 
+} // namespace Assimp
+
 #endif // !! ASSIMP_BUILD_NO_STL_IMPORTER

+ 4 - 6
code/AssetLib/Terragen/TerragenLoader.cpp

@@ -51,9 +51,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/Importer.hpp>
 
-using namespace Assimp;
+namespace Assimp {
 
-static const aiImporterDesc desc = {
+static constexpr aiImporterDesc desc = {
     "Terragen Heightmap Importer",
     "",
     "",
@@ -73,10 +73,6 @@ TerragenImporter::TerragenImporter() :
     // empty
 }
 
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-TerragenImporter::~TerragenImporter() = default;
-
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
 bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@@ -244,4 +240,6 @@ void TerragenImporter::InternReadFile(const std::string &pFile,
     pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
 }
 
+} // namespace Assimp
+
 #endif // !! ASSIMP_BUILD_NO_TERRAGEN_IMPORTER

+ 1 - 1
code/AssetLib/Terragen/TerragenLoader.h

@@ -73,7 +73,7 @@ namespace Assimp {
 class TerragenImporter : public BaseImporter {
 public:
     TerragenImporter();
-    ~TerragenImporter() override;
+    ~TerragenImporter() override = default;
 
     // -------------------------------------------------------------------
     bool CanRead(const std::string &pFile, IOSystem *pIOHandler,

+ 8 - 6
code/AssetLib/Unreal/UnrealLoader.cpp

@@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <cstdint>
 #include <memory>
 
-using namespace Assimp;
+namespace Assimp {
 
 namespace Unreal {
 
@@ -178,7 +178,7 @@ UnrealImporter::~UnrealImporter() = default;
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
-bool UnrealImporter::CanRead(const std::string & filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
+bool UnrealImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
     return SimpleExtensionCheck(filename, "3d", "uc");
 }
 
@@ -336,12 +336,12 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
                         tempTextures.emplace_back();
                         std::pair<std::string, std::string> &me = tempTextures.back();
                         for (; !IsLineEnd(*data); ++data) {
-                            if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
+                            if (!ASSIMP_strincmp(data, "NAME=", 5)) {
                                 const char *d = data += 5;
                                 for (; !IsSpaceOrNewLine(*data); ++data)
                                     ;
                                 me.first = std::string(d, (size_t)(data - d));
-                            } else if (!::ASSIMP_strincmp(data, "FILE=", 5)) {
+                            } else if (!ASSIMP_strincmp(data, "FILE=", 5)) {
                                 const char *d = data += 5;
                                 for (; !IsSpaceOrNewLine(*data); ++data)
                                     ;
@@ -363,10 +363,10 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
                         std::pair<unsigned int, std::string> &me = textures.back();
 
                         for (; !IsLineEnd(*data); ++data) {
-                            if (!::ASSIMP_strincmp(data, "NUM=", 4)) {
+                            if (!ASSIMP_strincmp(data, "NUM=", 4)) {
                                 data += 4;
                                 me.first = strtoul10(data, &data);
-                            } else if (!::ASSIMP_strincmp(data, "TEXTURE=", 8)) {
+                            } else if (!ASSIMP_strincmp(data, "TEXTURE=", 8)) {
                                 data += 8;
                                 const char *d = data;
                                 for (; !IsSpaceOrNewLine(*data); ++data)
@@ -516,4 +516,6 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
     flipper.Execute(pScene);
 }
 
+} // namespace Assimp
+
 #endif // !! ASSIMP_BUILD_NO_3D_IMPORTER

+ 1 - 1
code/AssetLib/X/XFileImporter.cpp

@@ -61,7 +61,7 @@ namespace Assimp {
 
 using namespace Assimp::Formatter;
 
-static const aiImporterDesc desc = {
+static constexpr aiImporterDesc desc = {
     "Direct3D XFile Importer",
     "",
     "",

+ 10 - 2
code/AssetLib/XGL/XGLLoader.cpp

@@ -78,7 +78,7 @@ XGLImporter::XGLImporter() : mXmlParser(nullptr), m_scene(nullptr) {
 
 // ------------------------------------------------------------------------------------------------
 XGLImporter::~XGLImporter() {
-	delete mXmlParser;
+    clear();
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -94,7 +94,8 @@ const aiImporterDesc *XGLImporter::GetInfo() const {
 
 // ------------------------------------------------------------------------------------------------
 void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
- #ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
+    clear();
+#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
 	std::vector<char> uncompressed;
 #endif
 
@@ -165,6 +166,13 @@ void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 	scope.dismiss();
 }
 
+// ------------------------------------------------------------------------------------------------
+void XGLImporter::clear() {
+    delete mXmlParser;
+    mXmlParser = nullptr;
+}
+
+
 // ------------------------------------------------------------------------------------------------
 void XGLImporter::ReadWorld(XmlNode &node, TempScope &scope) {
     for (XmlNode &currentNode : node.children()) {

+ 2 - 0
code/AssetLib/XGL/XGLLoader.h

@@ -81,6 +81,8 @@ public:
             bool checkSig) const override;
 
 protected:
+    void clear();
+
     // -------------------------------------------------------------------
     /** Return importer meta information.
      * See #BaseImporter::GetInfo for the details  */

+ 2 - 0
include/assimp/vector3.h

@@ -151,6 +151,8 @@ public:
 
 
 typedef aiVector3t<ai_real> aiVector3D;
+typedef aiVector3t<float> aiVector3f;
+typedef aiVector3t<double> aiVector3d;
 
 #else