EdgarsT
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8549e4b1b1
fixed OgreImporter compilation error with boost scoped_ptr
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11 年之前 |
Jonne Nauha
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1129ae5a6e
OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
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11 年之前 |
Jonne Nauha
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0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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11 年之前 |
Jonne Nauha
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4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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11 年之前 |
Léo Terziman
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f8b79acb36
Fixed compilation errors on OgreImporter with Visual Studio 2012
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11 年之前 |
Jonne Nauha
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9ad74e461e
OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it.
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11 年之前 |
Jonne Nauha
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409c2cf332
OgreImporter: One more function cleanup.
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11 年之前 |
Jonne Nauha
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283394d695
OgreImporter: Cleanup skeleton related code and code that populates the assimp scene. Tested skeleton/animation imports and it seems to work correctly now.
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11 年之前 |
Jonne Nauha
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f5c7b283bc
OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code.
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11 年之前 |
Jonne Nauha
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45715df263
OgreImporter: Forgot to rebuild after filename changes so broke the build. Fix includes, add include guards and ASSIMP_BUILD_NO_OGRE_IMPORTER to missing places.
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11 年之前 |
Jonne Nauha
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f98584cdea
OgreImporter: Remove unnecessary m_currentX state. Improve and clean OgreMaterial: split tech/pass/texture_unit to their own functions. Document missing features and potential bugs. Improve the original authors 'detection from texture filename' logic (enabled with AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME). Add generic detection from texture unit name, which is commonly used in Ogre materials.
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11 年之前 |
Jonne Nauha
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6c51fa2072
OgreImporter: Continue cleanup.
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11 年之前 |
Jonne Nauha
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09517b342b
OgreImporter: Started cleanup and refactoring. Aim is to get this into a shape that its easy to read and understand before I start making any new features.
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11 年之前 |
Jonathan Klein
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fe19ba9da6
Ogre: Material nullptr-fix, Loader is hopefully no longer confused by 'submeshnames' tag
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13 年之前 |
jonathanklein
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a038288af9
Ogre: Fixed memoryleak and missing \0 at end of cstring
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13 年之前 |
jonathanklein
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e658a7f98f
Added Animationoverview diagram to documentation
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13 年之前 |
jonathanklein
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29243071fa
Ogre: Importerproperty to set Texture Mode from Filename (bla_n.png -> Normalmap etc.)
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13 年之前 |
aramis_acg
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5a81b42ebe
- add mFileExtensions field to aiImporterDesc, BaseImporter::GetExtensionList is now longer virtual since this would be redundant.
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13 年之前 |
jonathanklein
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973e3fede3
Ogre: Shared BoneWeights get loaded
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14 年之前 |
jonathanklein
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3ed356d3c4
Ogre Importer: Support for Shared Geometry, as exported by Blender2Ogre for Blender 2.6 (still experimental)
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14 年之前 |
aramis_acg
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6485f8d486
# OgreImporter: fix bool-to-int conversion warning.
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14 年之前 |
jonathanklein
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2743a0706e
small fix
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14 年之前 |
jonathanklein
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8c0d3a9a31
Ogre
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14 年之前 |
jonathanklein
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521088e134
Ogre:
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14 年之前 |
aramis_acg
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4dbf539b44
- update license header. Update copyright year and unify naming: our name is 'assimp', not 'ASSIMP'.
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14 年之前 |
aramis_acg
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9edc0a9b8e
merge with git://github.com/tonttu/assimp.git
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14 年之前 |
aramis_acg
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85cd9be46d
# some fixes to reduce the size of the binary. Total savings are ~3%. Thanks to Krishty for his efforts in that regard.
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15 年之前 |
aramis_acg
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580041dce7
- fix regression on Ogre importer.
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15 年之前 |
jonathanklein
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998de54048
some code updates, ogre animation still not working :(
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15 年之前 |
aramis_acg
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55bdc6db63
Ogre: Use explicit qualification for boost stuff to avoid potential tr1 conflicts with vc10. Thanks to Krishty to point it out. Use TinyFormatter instead of boost::format.
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15 年之前 |