Histórico de Commits

Autor SHA1 Mensagem Data
  Samuel Ammonius 4b8fbb8939 Update canvas_item_shader.rst há 1 ano atrás
  AveMo 6b7c76f6e9 Removed reference to 'DEPTH' in CanvasItem shaders (#8616) há 1 ano atrás
  clayjohn da93553be2 Update shader reference pages for canvas_item shaders and particle shaders for 4.2 há 1 ano atrás
  kleonc be0806bbc0 Document VERTEX_ID, INSTANCE_ID built-ins for canvas_item vertex shader há 1 ano atrás
  Jan Thomä c490d5ede6 fix: vertex coordinates are in canvas space há 1 ano atrás
  Alex Es c3cda2cf50 Update descriptions and types for CanvasItem built-ins (#7283) há 2 anos atrás
  Bryce 8deb600ac5 Fix :code: typo in canvas_item_shaders doc (#6921) há 2 anos atrás
  clayjohn 8bf41b6ef1 Document how to use screen space textures using uniform hints há 2 anos atrás
  Hugo Locurcio 81f44d9fae Document the generation source used for SDF in CanvasItem shaders há 2 anos atrás
  clayjohn 0d50796dae Correct CanvasItem shader docs about AT_LIGHT_PASS builtin há 2 anos atrás
  clayjohn 39e0f7cf15 Clean up canvas item shader reference and add new light shader built ins há 2 anos atrás
  Ethan Ruhl 75b51ec2f4 Organize built-in order in CanvasItem shaders (#5716) há 3 anos atrás
  nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) há 3 anos atrás
  Yuri Roubinsky 58bc70ff28 Few more fixes/enchancements to shaders há 3 anos atrás
  Yuri Roubinsky d69f94283b More fixes for shader built-ins 2 há 3 anos atrás
  Yuri Roubinsky 729648f135 More fixes for shader built-ins há 3 anos atrás
  Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D há 3 anos atrás
  Yuri Roubinsky 6c39f5c5c0 Fixes some shader built-ins (again) há 4 anos atrás
  Yuri Roubinsky 86a4f444fe Added shader built-in constants + fix formatting of table headers há 4 anos atrás
  Yuri Roubinsky 648dc568c3 Updates shader built-ins há 4 anos atrás
  Hugo Locurcio 6b89096be5 Fix shader `TIME` description to match how it actually works há 4 anos atrás
  Hugo Locurcio ef874eacd4 Improve explanations around shader language's `TIME` variable há 4 anos atrás
  Nathan Lovato ad4c479d68 Rename shading section into shaders há 4 anos atrás