Commit History

Autor SHA1 Mensaxe Data
  Hugo Locurcio c2d020610b Tweak constant example in Shading language to avoid referring to reserved `PI` hai 9 meses
  tetrapod00 f911b1310a Add note about uniform buffer size limit to Shading Language hai 9 meses
  Florent Guiocheau 9af9d35803 Fix shader language matrix row/col convention hai 11 meses
  tetrapod00 f2ea2014c1 Add warning about uninitialized variables in shaders hai 9 meses
  Brian Huynh 4318740e6e Add notes on bit depth for ints and floats (#10028) hai 10 meses
  Matthew 603f4dcd1a Merge pull request #9734 from tetrapod00/time-shader hai 11 meses
  tetrapod00 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header hai 11 meses
  Hugo Locurcio 48df572ab9 Add cubemap template images to Importing images hai 11 meses
  A Thousand Ships 36e2351df2 Fix invalid indentation in various files hai 1 ano
  Max Hilbrunner 800d867461 Merge pull request #9300 from Calinou/shading-language-doc-comments hai 1 ano
  Radiant 348be5b0e0 make mat4 consistent with vec4 (#9298) hai 1 ano
  Hugo Locurcio 5d6dfe147d Mention documentation comment support in Shading language hai 1 ano
  Ricardo Buring 60e05c8ef4 Clarify per-instance uniforms are not supported in the Compatibility renderer hai 1 ano
  谢天 1c2a030049 Update textureQueryLevels to mention it returns 1 when the texture is unassigned hai 1 ano
  Hugo Locurcio 59842e9c35 Fix per-instance shader parameter classref link in Shading language hai 1 ano
  Hugo Locurcio 2b3c3c3ef4 Document `source_color` shader hint being relevant for 2D HDR hai 1 ano
  Hugo Locurcio 9773552257 Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders hai 1 ano
  Hex-4 37a96ba407 Close #7690 (add info for shader hints and default values) (#8117) hai 1 ano
  Luna 0fe7ff833e Fixed typos in several doc files (#8002) hai 1 ano
  Hugo Locurcio df904137db Fix incorrect usage of backticks in various pages %!s(int64=2) %!d(string=hai) anos
  ffernn 2076e147c2 Added sky and fog shaders the the "Built-in variables" section %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 17e6a5f7bb Mention function overloading not being supported in Shading language (#6940) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend %!s(int64=2) %!d(string=hai) anos
  clayjohn 8bf41b6ef1 Document how to use screen space textures using uniform hints %!s(int64=2) %!d(string=hai) anos
  Kenneth Lee ad1d3072c4 Updates GLSL reference to contain GDScript types %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky aed85898c4 Add derivative with precision shader functions %!s(int64=2) %!d(string=hai) anos
  Winston 11ffa4bf33 Explain LOD arguments in Shading language (#6593) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio e2313a8395 Improve Shader preprocessor documentation (#6563) %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov c5f066b27e Merge pull request #6343 from alcomposer/patch-1 %!s(int64=2) %!d(string=hai) anos
  J.M. de Jong 116cfdf9b7 fix imulExtended description %!s(int64=2) %!d(string=hai) anos