Commit History

Autor SHA1 Mensaxe Data
  Flarkk 203c5d7b3e Clarify when fragcoord z is used as depth output hai 9 meses
  Matthew 6a61ee7632 Merge pull request #9735 from tetrapod00/spatial-custom-uvs hai 11 meses
  tetrapod00 27a205a9cc Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions. hai 11 meses
  tetrapod00 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header hai 11 meses
  谢天 42e8bda57c Clarify `INV_VIEW_MATRIX` and `MAIN_CAM_INV_VIEW_MATRIX` (#9544) hai 1 ano
  Yuri Rubinsky a646c369c3 Fix some incorrect entries in shader built-ins hai 1 ano
  Yuri Rubinsky bbf0b6ed6b Fix some incorrect entries in shader built-ins hai 1 ano
  Max Hilbrunner abda5a1cfa Merge pull request #9354 from Nitwel/patch-1 hai 1 ano
  jsjtxietian f6ddd71040 Mention that user is responsible for POSITION value when it's written to anywhere in the shader hai 1 ano
  Nitwel 99da9754d1 Entering transparent pipeline when reading ALPHA hai 1 ano
  xXAdrXx 7c8f2cb5ef Add `CAMERA_VISIBLE_LAYERS` to spatial shader docs (#9244) hai 1 ano
  clayjohn 34a89bb461 Add documentation for new LIGHT_VERTEX shader builtin hai 1 ano
  dawei-wang ec274eb46a Complete the example for "skip_vertex_transform" hai 1 ano
  A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an hai 1 ano
  Alireza Zamani b7b875722a Update spatial_shader.rst hai 1 ano
  Alireza Zamani c66e62337d docs: typo in `spatial_shader.rst` hai 1 ano
  clayjohn ba670f53b7 Add description for MAIN_CAM_INV_VIEW_MATRIX to spatial shader doc page hai 1 ano
  谢天 6177568e15 Update spatial_shader.rst to delete outdated light shader usage hai 1 ano
  谢天 d8f2ce6d6f Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras. hai 1 ano
  tetrapod ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst hai 1 ano
  Pikario b65d7cab1b Update the default diffuse mode hai 1 ano
  Thygrrr bd7eb30f29 Update spatial_shader.rst hai 1 ano
  Milan Gruner ed7b0374cc Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D hai 1 ano
  Hugo Locurcio f57bdb3758 Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader %!s(int64=2) %!d(string=hai) anos
  Curry a86f24f098 Update spatial_shader.rst %!s(int64=2) %!d(string=hai) anos
  Johan Aires Rastén d3f0ec6c3a Add SPECULAR_AMOUNT spatial light shader built-in %!s(int64=2) %!d(string=hai) anos
  Johan 930ad1f77b Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders (#7194) %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 628d4f94d2 Complete render modes list in shaders docs %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij e36ef29eba Add descriptions of multiview build-ins and EYE_OFFSET to shader reference %!s(int64=2) %!d(string=hai) anos
  Tom McLean 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119) %!s(int64=2) %!d(string=hai) anos