Flarkk
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203c5d7b3e
Clarify when fragcoord z is used as depth output
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8 月之前 |
Matthew
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6a61ee7632
Merge pull request #9735 from tetrapod00/spatial-custom-uvs
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11 月之前 |
tetrapod00
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27a205a9cc
Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions.
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11 月之前 |
tetrapod00
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19dc2ff818
Add description of TIME to shader pages, add label to global uniform header
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11 月之前 |
谢天
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42e8bda57c
Clarify `INV_VIEW_MATRIX` and `MAIN_CAM_INV_VIEW_MATRIX` (#9544)
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1 年之前 |
Yuri Rubinsky
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a646c369c3
Fix some incorrect entries in shader built-ins
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1 年之前 |
Yuri Rubinsky
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bbf0b6ed6b
Fix some incorrect entries in shader built-ins
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1 年之前 |
Max Hilbrunner
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abda5a1cfa
Merge pull request #9354 from Nitwel/patch-1
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1 年之前 |
jsjtxietian
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f6ddd71040
Mention that user is responsible for POSITION value when it's written to anywhere in the shader
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1 年之前 |
Nitwel
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99da9754d1
Entering transparent pipeline when reading ALPHA
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1 年之前 |
xXAdrXx
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7c8f2cb5ef
Add `CAMERA_VISIBLE_LAYERS` to spatial shader docs (#9244)
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1 年之前 |
clayjohn
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34a89bb461
Add documentation for new LIGHT_VERTEX shader builtin
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1 年之前 |
dawei-wang
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ec274eb46a
Complete the example for "skip_vertex_transform"
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1 年之前 |
A Thousand Ships
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bd6cc665a7
Fix incorrect uses of a/an
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1 年之前 |
Alireza Zamani
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b7b875722a
Update spatial_shader.rst
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1 年之前 |
Alireza Zamani
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c66e62337d
docs: typo in `spatial_shader.rst`
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1 年之前 |
clayjohn
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ba670f53b7
Add description for MAIN_CAM_INV_VIEW_MATRIX to spatial shader doc page
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1 年之前 |
谢天
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6177568e15
Update spatial_shader.rst to delete outdated light shader usage
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1 年之前 |
谢天
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d8f2ce6d6f
Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras.
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1 年之前 |
tetrapod
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ab5bba9dfe
Removed specular_phong and specular_blinn from spatial_shader.rst
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1 年之前 |
Pikario
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b65d7cab1b
Update the default diffuse mode
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1 年之前 |
Thygrrr
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bd7eb30f29
Update spatial_shader.rst
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1 年之前 |
Milan Gruner
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ed7b0374cc
Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D
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1 年之前 |
Hugo Locurcio
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f57bdb3758
Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
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2 年之前 |
Curry
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a86f24f098
Update spatial_shader.rst
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2 年之前 |
Johan Aires Rastén
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d3f0ec6c3a
Add SPECULAR_AMOUNT spatial light shader built-in
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2 年之前 |
Johan
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930ad1f77b
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders (#7194)
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2 年之前 |
Max Hilbrunner
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628d4f94d2
Complete render modes list in shaders docs
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2 年之前 |
Bastiaan Olij
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e36ef29eba
Add descriptions of multiview build-ins and EYE_OFFSET to shader reference
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2 年之前 |
Tom McLean
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78b978c9bd
Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
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2 年之前 |