Chaosus
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212ce6746d
Note about stage func/discard may be used in custom shader function
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hai 10 meses |
tetrapod00
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be84df8210
Clarify COLOR and TEXTURE in CanvasItem shaders
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hai 10 meses |
tetrapod00
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4e02ee375a
Standardize style within spatial_shader.rst, etc
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hai 1 ano |
tetrapod00
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19dc2ff818
Add description of TIME to shader pages, add label to global uniform header
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hai 1 ano |
Hana - Piralein
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88ee7438be
Add description for custom vertex values
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hai 1 ano |
Yuri Rubinsky
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bbf0b6ed6b
Fix some incorrect entries in shader built-ins
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hai 1 ano |
A Thousand Ships
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bd6cc665a7
Fix incorrect uses of a/an
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hai 1 ano |
Samuel Ammonius
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b71cec668a
Update canvas_item_shader.rst
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hai 1 ano |
AveMo
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ebf5a78578
Removed reference to 'DEPTH' in CanvasItem shaders (#8616)
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hai 1 ano |
clayjohn
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da93553be2
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
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hai 1 ano |
kleonc
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be0806bbc0
Document VERTEX_ID, INSTANCE_ID built-ins for canvas_item vertex shader
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hai 1 ano |
Jan Thomä
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c490d5ede6
fix: vertex coordinates are in canvas space
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hai 1 ano |
Alex Es
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c3cda2cf50
Update descriptions and types for CanvasItem built-ins (#7283)
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%!s(int64=2) %!d(string=hai) anos |
Bryce
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8deb600ac5
Fix :code: typo in canvas_item_shaders doc (#6921)
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%!s(int64=2) %!d(string=hai) anos |
clayjohn
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8bf41b6ef1
Document how to use screen space textures using uniform hints
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%!s(int64=2) %!d(string=hai) anos |
Hugo Locurcio
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81f44d9fae
Document the generation source used for SDF in CanvasItem shaders
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%!s(int64=2) %!d(string=hai) anos |
clayjohn
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0d50796dae
Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
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%!s(int64=2) %!d(string=hai) anos |
clayjohn
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39e0f7cf15
Clean up canvas item shader reference and add new light shader built ins
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%!s(int64=2) %!d(string=hai) anos |
Ethan Ruhl
|
75b51ec2f4
Organize built-in order in CanvasItem shaders (#5716)
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%!s(int64=3) %!d(string=hai) anos |
nevarek
|
b11c1b1f70
Update names of shader matrix built-ins in Advanced post-processing (#5713)
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%!s(int64=3) %!d(string=hai) anos |
Yuri Roubinsky
|
58bc70ff28
Few more fixes/enchancements to shaders
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%!s(int64=3) %!d(string=hai) anos |
Yuri Roubinsky
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d69f94283b
More fixes for shader built-ins 2
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%!s(int64=3) %!d(string=hai) anos |
Yuri Roubinsky
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729648f135
More fixes for shader built-ins
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
|
9a05eef561
4.0: Convert Sprite references to Sprite2D
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%!s(int64=3) %!d(string=hai) anos |
Yuri Roubinsky
|
6c39f5c5c0
Fixes some shader built-ins (again)
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%!s(int64=4) %!d(string=hai) anos |
Yuri Roubinsky
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86a4f444fe
Added shader built-in constants + fix formatting of table headers
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%!s(int64=4) %!d(string=hai) anos |
Yuri Roubinsky
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648dc568c3
Updates shader built-ins
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%!s(int64=4) %!d(string=hai) anos |
Hugo Locurcio
|
6b89096be5
Fix shader `TIME` description to match how it actually works
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%!s(int64=4) %!d(string=hai) anos |
Hugo Locurcio
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ef874eacd4
Improve explanations around shader language's `TIME` variable
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%!s(int64=4) %!d(string=hai) anos |
Nathan Lovato
|
ad4c479d68
Rename shading section into shaders
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%!s(int64=4) %!d(string=hai) anos |